Man in a box.
Game ideas marathon
Wow, some of these ideas are similar to mine. Including the city fighting game, the social interaction game, and the mafia game. For a few more interesting ones:
- A dueling fps that takes place entirely in the dark in a heavily occluded, perhaps randomly generated room, two or three hits kill. If you want to aim you can use your flash light, but this of course exposes your position. Kind of a simple game but something that I''d like to implement someday, I think it would be interesting.
- A dueling fps that takes place entirely in the dark in a heavily occluded, perhaps randomly generated room, two or three hits kill. If you want to aim you can use your flash light, but this of course exposes your position. Kind of a simple game but something that I''d like to implement someday, I think it would be interesting.
Impossible,
Way back in the days of DOOM multiplayer, a multiplayer map in the dark with rocket launchers was designed which seems much like this. The Rockets are eminently dodgeable if you know they''re coming... but in the dark, you may not. On the other hand, firing makes a muzzle flash and thus reveals your position. An interesting twist was the LightAmp in the center of the arena, which was surrounded by an area of bright lighting. Once you got the LightAmp, you were king of the ring... but if you were spotted trying to grab it, you''d be riding six white rockets to kingdom come.
Not trying to disparage your idea... just saying that from previous experience it does, indeed, work.
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-SpittingTrashcan
You can''t have "civilization" without "civil".
Way back in the days of DOOM multiplayer, a multiplayer map in the dark with rocket launchers was designed which seems much like this. The Rockets are eminently dodgeable if you know they''re coming... but in the dark, you may not. On the other hand, firing makes a muzzle flash and thus reveals your position. An interesting twist was the LightAmp in the center of the arena, which was surrounded by an area of bright lighting. Once you got the LightAmp, you were king of the ring... but if you were spotted trying to grab it, you''d be riding six white rockets to kingdom come.
Not trying to disparage your idea... just saying that from previous experience it does, indeed, work.
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-SpittingTrashcan
You can''t have "civilization" without "civil".
----------------------------------------------------SpittingTrashcanYou can't have "civilization" without "civil".
quote:
- A dueling fps that takes place entirely in the dark in a heavily occluded, perhaps randomly generated room, two or three hits kill. If you want to aim you can use your flash light, but this of course exposes your position. Kind of a simple game but something that I''d like to implement someday, I think it would be interesting.
wasn''t there a FPS with a multiplayer option like that already out? IIRC it was one of the Unreal basied games.
How about a "modification" of that idea?
a large multiplayer game...with like 64 players....each player has a gun with one bullit in it, with the object being to kill a specific other player...only you have a single bullit to use to kill them....players don''t know who thier target is (or whom is targeting them) unless they turn on a "tracking device"...but when they do, they not only know where thier target is....but thier target also knows where the player is as well...
Or how about a "inverted" FPS....the player is a alien, trying to invade Area 51 inorder to rescue thier wife/brother/mom/whatever...this would be "inverted" because the player must catch as much lead as possable...as you move around, your health drops, unless you get hit (just say the dynamic energy of being shot gives you a small health burst)...so the object is to get shot as much as possable...
My deviantART: http://msw.deviantart.com/
An RPG based on a well known and long established Tabletop RP, which uses a simple tile-based mapping system and doesn''t really break any new ground with it''s combat which is tremendously boring to watch...
A 64 player version of super smash bros. played in a top-down labyrinth al-a Dungeon keeper, where you can hit people THROUGH the walls. Similar in mood to the City-Destroying Fighting Game.
George D. Filiotis
Are you in support of the ban of Dihydrogen Monoxide? You should be!
A 64 player version of super smash bros. played in a top-down labyrinth al-a Dungeon keeper, where you can hit people THROUGH the walls. Similar in mood to the City-Destroying Fighting Game.
George D. Filiotis
Are you in support of the ban of Dihydrogen Monoxide? You should be!
Geordi
George D. Filiotis
George D. Filiotis
quote: Original post by MSW
[a large multiplayer game...with like 64 players....each player has a gun with one bullit in it, with the object being to kill a specific other player...only you have a single bullit to use to kill them....players don''t know who thier target is (or whom is targeting them) unless they turn on a "tracking device"...but when they do, they not only know where thier target is....but thier target also knows where the player is as well...
Their was an indie game jam entry similar to this. I''m not surprised that the idea has been done, even though my implementation would be a little different. And I forgot to add that muzzle flash would of course reveal your position also.
Here are a few ideas off the top of my head
Tetris only with 5 (or 6) peice blocks instead of four
an rpg were instead of fighting monsters you have to beat them at mariopartyish minigames
a side scrolling cart racing game
an animal crossing type game only massivly multiplayer
[edited by - on December 25, 2002 11:41:33 PM]
Tetris only with 5 (or 6) peice blocks instead of four
an rpg were instead of fighting monsters you have to beat them at mariopartyish minigames
a side scrolling cart racing game
an animal crossing type game only massivly multiplayer
[edited by - on December 25, 2002 11:41:33 PM]
A north/south pole expedition where you must lead your team, manage resources (food, heat, dogs even ) while navigating icy terrain, finding the best path around obstacles and basically trying to survive all the way to the pole. With realistic weather conditions and all played in real time (ok maybe a bit faster than real time). Oh and another thing, you''d be using the ''technology'' of the early 20th century so no GPS just a compass and a basic map. Anyone have a glacial terrain engine handy?
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