help on transparent windows with c++ and opengl
I have a little problem.
I''d like to draw a transparent window, with only it''s opengl content that is visible. And i''d like to know if it is possible to keep the blending of the opengl objets !!
I search on the web, there is the UpdateLayeredWindow function that can draw a transparent window, but i can''t find how to make the opengl drawing visible, and with the blending of the objects keept...
(BTW, I''m learnning opengl from your site (lesson 1-13 for now)...thanks a lot).
I came across a tutorial that may be useful. It involves windows "skinning", which creates irregular windows shapes. I don''t know about the blending though. Check it out at http://www.flipcode.com/articles/article_win32skins.shtml
Thank you, i will look at it !
If i can do what i want, i will post a tutorial
!
If i can do what i want, i will post a tutorial
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