Game logo -> Suggestions/Ideas
I've been working on this logo with Bossk and we have come up with this *Basic* logo. Anyways, the text looks pretty bland right now, and I was looking for some cool ways to spice it up.
Right now I have the image (Black background and mars planet) + (Text layer). I'm not a complete expert in photoshop yet, so if you have some ideas on how to make the text look better, you should probably also tell me *how* to do it.
Thanks for you ideas!
[edited by - raymondo on October 6, 2002 7:21:40 PM]
Try extracting the image of mars a little more cleanly. As it stands, it''s not a bad idea but the planet in the background has obviously been "pulled" out of something else.
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"Pointer?????"
-Anonymous
-=Xelius=-
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"Pointer?????"
-Anonymous
-=Xelius=-
-------------------"Pointer?" -Anonymous-=Xelius=-
Okay, for now I''m not to worried about the world itself. I want to fix that crappy looking text first.
Thanks for your suggestion though.
Thanks for your suggestion though.
Your world is lookging a little lop-sided. Not certain if that''s from the lightsource or what, but a good way to fix it would be by adding a starfield in the background. It would define the shape of the planet a bit more, and add some depth to the image.
The text could be altered to reflect some abstract nature of the games subject. Changing it''s shape in some way to reflect the game itself is always a good idea, and two tone text can make it stand out a lot more.
Regards.
The text could be altered to reflect some abstract nature of the games subject. Changing it''s shape in some way to reflect the game itself is always a good idea, and two tone text can make it stand out a lot more.
Regards.
I don''t know, in my opinion a font like Arial would be best, with just a solid color. With something like an actual image I feel that a simple font would be the most effective.
-------------------"Pointer?" -Anonymous-=Xelius=-
Linked to some examples, looks like someone beat me to it.
http://www.creathcarter.com/site_html/redpex01.htm
Where the flying F is the attach option in this forum? I just spent 3 years looking for it...
http://www.creathcarter.com/site_html/redpex01.htm
Where the flying F is the attach option in this forum? I just spent 3 years looking for it...
Your right, it does look lop-sided...It looks like a lemon... *cough*
I''ll fix that.
In the mean time, how/where do I get 2 tone text?
I''ll fix that.
In the mean time, how/where do I get 2 tone text?
You can download one from any of the free font websites online, or make your own using any graphics software. Several ways to do it, but assuming you are using Photoshop, just use the Inner Glow layer option on the text layer, with the color set as your secondary color, to create a two tone font. Set the Technique Element option to Precise, and the Source Element option to Center. Modify the choke and size Element options for fine-tuning.
It works best with thick font styles. I tried to create an example with that but I didn''t really have a good result using the default font you were using. Just experiment around to see what works best.
Regards.
It works best with thick font styles. I tried to create an example with that but I didn''t really have a good result using the default font you were using. Just experiment around to see what works best.
Regards.
Raymondo,
I think it is actually a pretty good concept sketch. The light from above effect makes the planet seem slightly mysterious as the bottom half is hidden from view. The red text is pretty forboding.
The thing to remember is that every tiny thing in your image will contribute to an emotional response in the viewer if done correctly. For example:
red = blood, panic, rage
dark/black = mystery, evil, fear
If you enlarge the logo (looks closer to the viewer) you will intensify the effect of panic and immediacy, and if you shrink it (looks farther away) you will intensify the feeling of mystery and perhaps imply a journey.
As it is, the effect I get tells me that the game is a technological adventure/mystery involving an emergency situation. Decide what your message is and determine whether any changes, additions, or subtractions will enhance or diminish your message.
3CM
I think it is actually a pretty good concept sketch. The light from above effect makes the planet seem slightly mysterious as the bottom half is hidden from view. The red text is pretty forboding.
The thing to remember is that every tiny thing in your image will contribute to an emotional response in the viewer if done correctly. For example:
red = blood, panic, rage
dark/black = mystery, evil, fear
If you enlarge the logo (looks closer to the viewer) you will intensify the effect of panic and immediacy, and if you shrink it (looks farther away) you will intensify the feeling of mystery and perhaps imply a journey.
As it is, the effect I get tells me that the game is a technological adventure/mystery involving an emergency situation. Decide what your message is and determine whether any changes, additions, or subtractions will enhance or diminish your message.
3CM
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