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Q3 BSP rendering...

Started by October 04, 2002 08:16 AM
1 comment, last by rodzilla 22 years, 4 months ago
Hi ! I''m currently trying to load/render Quake3 .bsp files, and I have problems and questions : - I can render the bezier patches, but I have a serious problem with textures : the surfaces change when moving the camera (as if lighting was enabled, and I don''t think it is...). I''m using OpenGL evaluators. Do someone have clues about this ? - Are the vertices colors useful ? Using them just makes everything darker (or it seems)... - Is there any documentation about effects somewhere ? - billboards ??? Thanx a lot in advance ! Rod.
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quote:
Original post by rodzilla
- billboards ???



Here->Relief Demo: here''s where I learned from (not sure - from Romka''s site, anyways)...

Hope this helps,
Crispy
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared

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