Q3 BSP rendering...
Hi !
I''m currently trying to load/render Quake3 .bsp files, and I
have problems and questions :
- I can render the bezier patches, but I have a serious
problem with textures : the surfaces change when moving the
camera (as if lighting was enabled, and I don''t think it
is...). I''m using OpenGL evaluators. Do someone have clues
about this ?
- Are the vertices colors useful ? Using them just makes
everything darker (or it seems)...
- Is there any documentation about effects somewhere ?
- billboards ???
Thanx a lot in advance !
Rod.
SaM3d!, a cross-platform API for 3d based on SDL and OpenGL.The trouble is that things never get better, they just stay the same, only more so. -- (Terry Pratchett, Eric)
see the tutorials on http://www.gametutorials.com/
- Artist on the web -- Lwjgl Ressources & blog -
quote:
Original post by rodzilla
- billboards ???
Here->Relief Demo: here''s where I learned from (not sure - from Romka''s site, anyways)...
Hope this helps,
Crispy
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
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