quote:
Original post by Gaping Head Wound
i want an fps that really simultes shooting people. because you can''t just do that in real life. you cant just gather up a bunch of friends, hand them guns, kick one of em and say tag you''re it. i''d love to have a game with no story, no missions, nothing but a couple people running around with guns. uber realistic and all that stuff.
there''s actually a film out in japan which is exactly like that. a bunch of teenage kids are put on an island, given guns, and the last one alive is the winner. i think it''s gotten banned in nearly every country worldwide
.
personally, i want an fps that responds to my every action. enemies should be able to call others when i''m spotted, security cameras pick me up, etc. I hate it when i walk into a room, let off a bazillion grenades and rockets, and the guys in the next room dont even flinch until i walk in there.
SoF2 would have been the perfect game if all the enemies were placed on the map and not loaded as you go through the level. it''s very annoying when you use say the sniper scope to look up at a lookout tower from long range and see nothing there, only to be killed when a sniper is loaded into it when you get close enough. oh, and it cant have invisible walls. another irritating thing of SoF2. And, if i shoot someone with the sniper rifle, he should react immediatly, not just stand there until i get close enough for his AI script to be activated. The only time this doesnt happen is if you kill them, but if you just injure them they stand perfectly still until you get close, and then they start hobbling about.
Doom3 is meant to scare the shit out of you. it isn''t meant to be serious sam. btw, try creating a quake 1 level with 100 monsters in the room and run it on modern computers. not a single bit of slowdown. now THAT''s action! (it''s also the only time you should use the godmode cheat
)