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Good OpenGL Books

Started by October 02, 2002 08:00 PM
3 comments, last by Coolrunr 22 years, 1 month ago
What are the best books an OpenGL programmer should have? I have Code Complete, and Math for Game Programming, but what else should I have that are up to date with atleast the OpenGL 1.2 specification? Thank you in advance.
you can actually get the blue book and the red book online for free. I don''t know the url''s, but they shouldn''t be hard to find, just hop on google or something. The OpenGL Superbible is a good one. Also, OpenGL Game Programming is a good one.

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Well there NeHe , the Red Book and what I recomend, outside of NeHe, is OpenGL Game Programming .

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[edited by - clrscr on October 2, 2002 10:22:33 PM]
-----------------------------When men speak of the future, the Gods laugh.An apology for the devil: it must be remembered that we have heard one side of the case. God has written all the books.Samuel Butler (1835 - 1902)
After the Red Book, I''d actually recommend the Blu e Book if you''re going to get into any kind of serious OpenGL programming.

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Thank you for your suggestions. I am getting some books already and I did find an online resource for the OpenGL guide and reference manual here (http://ask.ii.uib.no/ebt-bin/nph-dweb/dynaweb/SGI_Developer/@Generic__CollectionView;pt=4)
This site also otehr articles that may prove useful to many of us here. Again, thank you.

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