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Types of math to learn?

Started by September 29, 2002 05:17 AM
2 comments, last by ubernoob 22 years, 1 month ago
Alright, I''m starting to pickup on C++ very well. But thinking ahead at what''s to come I wonder what type''s of math am I going to be using. My overall goal is to make an RPG sort of like the Nintendo versions of Dragon Warrior 1 through 4 or Final Fantasy. Of course I''m not going to be making the game for the Nintendo system, but I don''t know what type programming was behind those games, let alone what type math they used. So if anyone with alot more experience then me knows, could you give a advanced beginner a heads up?
Well, for a 2d game I don''t think you need much advanced mathematics. Certainly not for a final-fantasy type game

Most mathematics is used by 3d games. Sin, cos, tan is always good to know for any game that doesn''t use straight up-down-left-rite movement. Vector mathematics and matrix multiplications aren''t usually aren''t needed either for a 2d game, but become important in programming 3d games. I also heard that calculus is good to know.
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I would say two of the most important math areas, at least to start with, would be algebra and logic. These two ideas are pretty fundamental to any programming in any area.


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Andrew
Thanks alot for your responses. I appreciate them alot. If that is certainly the case then I should have no problem when it comes to finally programming the games.

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