Help me in
Hello, I am a high school senior and I want to do something in the video game industry as a career! I want to start making my own games & stuff for practice right now. I have Microsoft Visual C++ 5.0. I hear that this is the most commonly used language for video games. I know basics like variables, strings, and if else but how do focus c++ to make a video game program? I want to make basic games, then I want to build up to more complex games. Am I on the right track? What should I do? I want to step my foot deeper into how video games are made so I can get a job in it better. Any suggestion for a begginer like me and how to focus c++ in the direction of video games?
well i suggest you play around a bit with C++ until you feel comfortable with it, maybe make some textbased games like BlackJack or TicTacToe...Your next step would be to learn Win32(if your programming for windows and get some basic knowledge in it)(With win32 you create windows and dialog boxes etc.) ..and then ur ready to move on to some real graphics, to do this you need to learn a graphics API like OpenGL or DirectX(do a search on google)...
hope this helps..
/daniel
hope this helps..
/daniel
How would u make a text based tictacto? I just know how to get letters and numbers to display... windows 32 huh? ok ill check that out! dont worry i''ll be making full fledge 3D games in a few years huh i mean tommorrow yea sure tommorrow!!!!
Basically, you make a game that works like Tic Tae Toe, and you have to make it work using output and input stuff. Minium programming skills required for that.
Use ASCII for graphics.
"It is practically impossible to teach good programming style to students that [sic] have had prior exposure to BASIC; as potential programmers they are mentally mutilated beyond hope of regeneration." -- Dijkstra
Use ASCII for graphics.
"It is practically impossible to teach good programming style to students that [sic] have had prior exposure to BASIC; as potential programmers they are mentally mutilated beyond hope of regeneration." -- Dijkstra
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