programming question
I took the advice of the site and started learning a bit of c++ and am also playing with visual c++ and have encountered a problem. Here is the code and at the bottom of the code is the error list. can you guys help because i can''t find the error.
// day2aDlg.cpp : implementation file
//
#include "stdafx.h"
#include "day2a.h"
#include "day2aDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDay2aDlg dialog
CDay2aDlg::CDay2aDlg(CWnd* pParent /*=NULL*/)
: CDialog(CDay2aDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CDay2aDlg)
m_strMessage = _T("");
m_strProgToRun = _T("");
m_bEnablePgm = FALSE;
m_bEnableMsg = FALSE;
m_bShowMsg = FALSE;
m_bShowPgm = FALSE;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CDay2aDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDay2aDlg)
DDX_Text(pDX, IDC_MSG, m_strMessage);
DDX_CBString(pDX, IDC_ProgToRun, m_strProgToRun);
DDX_Check(pDX, IDC_CKEMBLPGM, m_bEnablePgm);
DDX_Check(pDX, IDC_CKENBLMSG, m_bEnableMsg);
DDX_Check(pDX, IDC_CKSHWMSG, m_bShowMsg);
DDX_Check(pDX, IDC_CKSHWPGM, m_bShowPgm);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDay2aDlg, CDialog)
//{{AFX_MSG_MAP(CDay2aDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_SHWMSG, OnShwmsg)
ON_BN_CLICKED(IDC_EXIT, OnExitMe)
ON_BN_CLICKED(IDC_CLRMSG, OnClrmsg)
ON_BN_CLICKED(IDC_CKENBLMSG, OnCkenblmsg)
ON_BN_CLICKED(IDC_CKSHWMSG, OnCkshwmsg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDay2aDlg message handlers
BOOL CDay2aDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application''s main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_strMessage = "Place Your Message Here.";
m_bShowMsg = TRUE;
m_bShowPgm = TRUE;
m_bEnableMsg = TRUE;
m_bEnablePgm = TRUE;
return TRUE; // return TRUE unless you set the focus to a control
}
void CDay2aDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CDay2aDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(▭);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CDay2aDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CDay2aDlg::OnShwmsg()
{
// TODO: Add your control notification handler code here
UpdateData(TRUE);
MessageBox(m_strMessage);
}
void CDay2aDlg::OnExitMe()
{
OnOK();
}
void CDay2aDlg::OnClrmsg()
{
m_strMessage = "";
UpdateData(FALSE);
}
void CDay2aDlg::OnCkenblmsg()
{
UpdateData(TRUE);
if (m_bEnableMsg == TRUE)
GetDlgItem(IDC_MSG)->EnableWindow(TRUE);
GetDlgItem(IDC_SHWMSG)->EnableWindow(TRUE);
GetDlgItem(IDC_DFLTMSG)->EnableWindow(TRUE);
GetDlgItem(IDC_CLRMSG)->EnableWindow(TRUE);
GetDlgItem(IDC_STATICMSG)->EnableWindow(TRUE);
}
else
{
GetDlgItem(IDC_MSG)->EnableWindow(FALSE);
GetDlgItem(IDC_SHWMSG)->EnableWindow(FALSE);
GetDlgItem(IDC_DFLTMSG)->EnableWindow(FALSE);
GetDlgItem(IDC_CLRMSG)->EnableWindow(FALSE);
GetDlgItem(IDC_STATICMSG)->EnableWindow(FALSE);
}
void CDay2aDlg::OnCkshwmsg()
{
UpdateData(TRUE);
if (m_bShowMsg == TRUE)
GetDlgItem(IDC_MSG)->ShowWindow(TRUE);
GetDlgItem(IDC_SHWMSG)->ShowWindow(TRUE);
GetDlgItem(IDC_DFLTMSG)->ShowWindow(TRUE);
GetDlgItem(IDC_CLRMSG)->ShowWindow(TRUE);
GetDlgItem(IDC_STATICMSG)->ShowWindow(TRUE);
}
else
{
GetDlgItem(IDC_MSG)->ShowWindow(FALSE);
GetDlgItem(IDC_SHWMSG)->ShowWindow(FALSE);
GetDlgItem(IDC_DFLTMSG)->ShowWindow(FALSE);
GetDlgItem(IDC_CLRMSG)->ShowWindow(FALSE);
GetDlgItem(IDC_STATICMSG)->ShowWindow(FALSE);
}
}
Error List:
C:\Program Files\Microsoft Visual Studio\MyProjects\day2a\day2aDlg.cpp(223) : error C2143: syntax error : missing '';'' before ''else''
C:\Program Files\Microsoft Visual Studio\MyProjects\day2a\day2aDlg.cpp(224) : error C2143: syntax error : missing '';'' before ''{''
C:\Program Files\Microsoft Visual Studio\MyProjects\day2a\day2aDlg.cpp(224) : error C2447: missing function header (old-style formal list?)
C:\Program Files\Microsoft Visual Studio\MyProjects\day2a\day2aDlg.cpp(243) : error C2143: syntax error : missing '';'' before ''else''
C:\Program Files\Microsoft Visual Studio\MyProjects\day2a\day2aDlg.cpp(244) : error C2143: syntax error : missing '';'' before ''{''
C:\Program Files\Microsoft Visual Studio\MyProjects\day2a\day2aDlg.cpp(244) : error C2447: missing function header (old-style formal list?)
C:\Program Files\Microsoft Visual Studio\MyProjects\day2a\day2aDlg.cpp(251) : error C2143: syntax error : missing '';'' before ''}''
C:\Program Files\Microsoft Visual Studio\MyProjects\day2a\day2aDlg.cpp(251) : error C2143: syntax error : missing '';'' before ''}''
C:\Program Files\Microsoft Visual Studio\MyProjects\day2a\day2aDlg.cpp(251) : error C2143: syntax error : missing '';'' before ''}''
Error executing cl.exe.
day2a.exe - 9 error(s), 0 warning(s)
In void CDay2aDlg::OnCkenblmsg(), missing { after if, idem in void CDay2aDlg::OnCkshwmsg()... and maybe in other places.
Hint: post your code in a [source ][/source] box, it's easier on the eyes and will spare you scathing comments.
Documents [ GDNet | MSDN | STL | OpenGL | Formats | RTFM | Asking Smart Questions ]
C++ Stuff [ MinGW | Loki | SDL | Boost. | STLport | FLTK | ACCU Recommended Books ]
[edited by - Fruny on September 26, 2002 12:56:10 AM]
[edited by - Fruny on September 26, 2002 12:56:40 AM]
Hint: post your code in a [source ][/source] box, it's easier on the eyes and will spare you scathing comments.
Documents [ GDNet | MSDN | STL | OpenGL | Formats | RTFM | Asking Smart Questions ]
C++ Stuff [ MinGW | Loki | SDL | Boost. | STLport | FLTK | ACCU Recommended Books ]
[edited by - Fruny on September 26, 2002 12:56:10 AM]
[edited by - Fruny on September 26, 2002 12:56:40 AM]
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
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