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How to do pixel perfect collision detection ?

Started by September 26, 2002 11:33 AM
1 comment, last by LostBoy 22 years, 5 months ago
Does anyone have some code that I can at least start with ? I am lost on this one. It seems that this would be the most logical choice for what I''m doing. It seems that using bounding boxes (which I don''t know how to do anyway) would not be a good method because I am dealing with rounded angles in which a ball will bounce off of and redirect. If there is a better way to do this, please enlighten me. JC
A polygonal detection is enough.

In my engine, I take the program who comes from :

www.gametutorials.com

It works at 100 %, never problem, fast, clean, easy to use.

========================
Leyder Dylan
http://ibelgique.ifrance.com/Slug-Production/
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
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Thanks so much ! Gametutorials.com is a great site that I did not know about. I also downloaded your engine, so hopefully, armed with some new knowledge I can finally get past this point in my game.

Much appreciated !

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