Books for C++ game programming and OpenGL
OK.....
I''ve decided to use OpenGL for graphics in my game programming.
But I had a question...
I know OpenGL contains graphics exclusively, nothing related to input, sound, etc like DirectX.
Can you use both DirectX and OpenGL components together? Or do you have to go one way or the other?
I know this is probably a STUPID question, but I had to ask.
Second question....
Books...I know some C/C++, and was wondering which books everyone would recommend for game programming? I know that "Tricks of the Windows Game Programming Gurus" Edition 2 by Andre Lamothe seems to be the one most folks point to...but are there any others that you would recommend for a Novice in game programming?
Cost doesn''t bother me, I want the best for my money though.
Thanks!
Rob
Never try to argue with an idiot, they''ll only pull you down to their level...and beat you with experience.
Never try to argue with an idiot, they'll only pull you down to their level...and beat you with experience.
OpenGL kicks but for graphics but you''re right it doesn''t contain any input mechnisms. You can use DirectX''s direct input with OpenGL provided that you DON''T initializes ANY of it''s drawing modules, DirectInput Direct3D etc. I personally tend to use OpenGL for graphics Windows for KeyBoard and Mouse, don''t know about joystick never tried it. The same goes for sound. You should be able to use DirectSound although I personally would recomend fmod. Which KICKS DirectSound''s but. But that''s off the topic. So to some up use DirectInput if you want provided you don''t use the graphics parts of DirectX. As for books. Go to he gamedev''s section on Books & Software.
From a FLOOP (Freak of Object Oriented Programming)
From a FLOOP (Freak of Object Oriented Programming)
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