Advertisement

glDrawElements and GL_ARB_multitexture extension

Started by September 25, 2002 06:37 AM
1 comment, last by AndreySerba 22 years, 5 months ago
In a simple case of using glDrawElements, we can define arrays of vertices, textures and normals. But I need render two textures in single pass and send different texture coordinates to each texture units. In this case can I get advantages of glDrawElements?
I already replied in your flipcode thread
Advertisement
hey dude, you''re still alive ?

This topic is closed to new replies.

Advertisement