Because you can''t get OpenGL1.4 under Windows doesn''t mean that OpenGL1.4 is not available at all.
In Linux, IRIX (the OS for Silicon Graphics Workstations) and everything *NIX there are headers available, as well as libraries and binaries, to fully support OpenGL1.4 ... that''s only Mr Microsoft that is "too lazy" to provide OpenGL1.4
Where to get the latest OpenGL headers??
quote:
Original post by Steve-B
Errmmm. I''m a bit confused now. How are you supposed to make use of the new features of OpenGL 1.4 if there are no new versions of the header files?
A new standard simply says "The following extensions are now required to be compliant with OpenGL 1.4". So, the features have existed as extensions for a while, it''s just that they''re now required as normal functions. Of course, access to these features is available as if they were extensions for compatilibity with out-dated MCD implementations.
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Ok. Thanks for clearing that up. So as long as I have the latest glext.h file I should be able to use most GL 1.4 features. I guess I''ll have to update my nVidia drivers as well as mine are still GL1.3. 
I think the reason Microshite aren''t updating the GL headers is because they''re more interested in developing Direct X further than OpenGL. The gits.
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I think the reason Microshite aren''t updating the GL headers is because they''re more interested in developing Direct X further than OpenGL. The gits.
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