Loading And Moving Through A 3D World
Hey,
Iv''e read the tutorial "Loading And Moving Through A 3D World". I looked at the file World.txt, which contains the XYZ axis information to create walls and such.
It seems like a hard task, not to mention time consuming, to create this file. Is it possible to create a program, like a world editor, that''ll create this file for you? Will there will be a tutorial for this?
Thanks,
Yuval "Etus" Sarna
hehe have phun with it. of course you can create your own level / map editor. but then you need to have a lot of time to waste. but you could use the qradiant which is used for q2 and q3. on gametutorials you find some basics of the map format. perhaps you find elsewhere the whole format. for the first you should work with existing stuff...
once you understand what should be saved in a map file (not just the coords
) you could write your own map editor. but if you are new to opengl it doesnt make any sense.
once you understand what should be saved in a map file (not just the coords
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I just use a 3d model format and use it''s coordinates to create a collision model - read ahead in the tutorials and you see what i mean. For now dont worry about it.
Thanks a lot.
One more question:
Iv''e taken a look at Game Tutorials OpenGL lessons, and Iv''e noticed that sometime they can be quite different from NeHe''s lessons. For example, at GT you immediately leran about cameras, how to load several types of textures, how to load a model, etc., while at NeHe you pretty much learn very soon the advanced stuff, not to mention that the code at GT seems a bit more modern. I''m not sure which web-site should I use. Although GT provides, I think, more important information, NeHe''s tutorials are much better and well commented.
So, which should I use, in your opinion?
One more question:
Iv''e taken a look at Game Tutorials OpenGL lessons, and Iv''e noticed that sometime they can be quite different from NeHe''s lessons. For example, at GT you immediately leran about cameras, how to load several types of textures, how to load a model, etc., while at NeHe you pretty much learn very soon the advanced stuff, not to mention that the code at GT seems a bit more modern. I''m not sure which web-site should I use. Although GT provides, I think, more important information, NeHe''s tutorials are much better and well commented.
So, which should I use, in your opinion?
use both
the tutorials of gt are sometimes really better, but not always. as i began with opengl i started with nehe and the good thing was that he describes very! much in his tuts. gt are just codes with one or two comments. nehes tuts can really help to understand the whole things better...
both sides combined can help a lot.
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both sides combined can help a lot.
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