3d world data
How can I make a complex 3D world (like landscapes etc.) easily, and then how can I get the world data to use with OpenGL? Are there any particular application which I can use?
''''When you dream there are no rules, people can fly, anything can happen. Sometimes there is a moment as you are awakening when you become aware of the real world around you, but you are still dreaming. You may think you can fly but you do better not try. People can fly.''''
''When you dream there are no rules, people can fly, anything can happen. Sometimes there is a moment as you are awakening when you become aware of the real world around you, but you are still dreaming. You may think you can fly but you do better not try. People can fly.''
quote:
Original post by James Bong
How can I make a complex 3D world (like landscapes etc.) easily, and then how can I get the world data to use with OpenGL? Are there any particular application which I can use?
Landscapes? Do you mean heightmaps?
You can create heightmaps using Adobe Photoshop, for instance, or Paint...
As to the second half of the question: it''s called programming. If you''ve never done any programming in OpenGL before, you might want to start at Nehe''s (nehe.gamedev.net) site with the tutorials (link on the main page on the left)...
Hope I dodn''t misunderstand your question,
Crispy
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
Thanx Crispy and sorry I wasn''t clear enough. I''m quite new at the business.
I made a small engine in win32asm using OpenGL.You can walk here/there, look up/down, the ''world'' is a box made by glVertexes. Of course, there is no collision detection etc. Drawing the box was quite simple, I used pen&paper and I got the xyz coordinates easily for each vertex.
Now I''d like to make a bigger world, with grass,hills and valleys. For that, I have to use many polygons which is not easy to draw on paper. So I thought there must be an appl. with which I could draw the terrain in 3D space ...then I get the coordinates of each poligon''s vertexes somehow. Or I''m totally wrong?
Bong
''''When you dream there are no rules, people can fly, anything can happen. Sometimes there is a moment as you are awakening when you become aware of the real world around you, but you are still dreaming. You may think you can fly but you do better not try. People can fly.''''
''When you dream there are no rules, people can fly, anything can happen. Sometimes there is a moment as you are awakening when you become aware of the real world around you, but you are still dreaming. You may think you can fly but you do better not try. People can fly.''
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