Some ALLEGRO Questions
Hello all,
I''m thinking of trying out ALLEGRO for a console-based Win32 program that I''m writing. It''s going to be a tile-based RPG that right now is using ASCII ART (hey, it works for ROGUE =))
Here are my questions.
1) How easily can the ALLEGRO libraries be used with MSVC++ 6.0
2) Are all the Allegro files compatible with a Microsoft Compiler?
3) What all can Allegro really do anyway? I assume it just gives support for drawing lines/polys on the screen, as well as plotting pixels, etc.. Does it support Fonts as well? How about Sound/Input?
4) Anything else I should know?
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Chris Vogel
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WyrmSlayer RPG - In Early Development
quote: Original post by Radagar
1) How easily can the ALLEGRO libraries be used with MSVC++ 6.0
Quite easily. Just include the header in your source files, link the the Allegro library, and copy the Allegro DLL into your system directory.
quote:
2) Are all the Allegro files compatible with a Microsoft Compiler?
Yes.
quote:
3) What all can Allegro really do anyway? I assume it just gives support for drawing lines/polys on the screen, as well as plotting pixels, etc.. Does it support Fonts as well? How about Sound/Input?
It has routines for graphics, sound, math, input, file handling, 3d, and a bumch of other stuff. In other words, it can do quite a bit.
quote:
4) Anything else I should know?
Check out http://www.allegro.cc for all your Allegro needs.
ReactOS - an Open-source operating system compatible with Windows NT apps and drivers
Great Response Martee. Thanks.
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Chris Vogel
~~~~~~~~~~~
~~~~~~~~~~~
Chris Vogel
~~~~~~~~~~~
WyrmSlayer RPG - In Early Development
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