3d texture GF2mx windows
HI!
i want to use 3d texture in my system.
(Geforce 2 mx, Windows XP and VC++ 6.0)
i have read many articles and tried many times..
but i don''t know why i fail..--;
i downloaded NVIDIA opengl sdk..
but it was too complicated for me to use.
whay can i do?
please help me T.T
//////////////////My codes here
#include <GL/gl.h>
#include <GL/glu.h>
#include <glext.h> // from NVDIA opengl sdk !
typedef void (*PFNglTexImage3D) (GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid *texels);
PFNglTexImage3D glTexImage3D;
glTexImage3D = (PFNglTexImage3D) wglGetProcAddress("glTexImage3DEXT");
assert(glTexImage3D != 0);
//...and red book p 374 Three Dimensional Texturing...
First of all, you already have an answer at OpenGL.org Discussion & Help Forums.
Secondly, 3D textures are not implemented in the GeForce2 series. At best you will have them in software, which is EXTREMELY slow (believe me, I''ve tried, software 3D textures are 50x slower than hardware 3D textures).
Thirdly, double posting is BAD. Expect one of your threads to be closed or deleten very soon.
Secondly, 3D textures are not implemented in the GeForce2 series. At best you will have them in software, which is EXTREMELY slow (believe me, I''ve tried, software 3D textures are 50x slower than hardware 3D textures).
Thirdly, double posting is BAD. Expect one of your threads to be closed or deleten very soon.
This topic is closed to new replies.
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