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Splashscreens - what size image should I use?

Started by September 09, 2002 01:07 PM
2 comments, last by Jedi of Myth 22 years, 5 months ago
Hey, I am looking to make a splashscreen for my project to give users something to look at other than a white screen while my program loads textures, etc. I was wondering what the best size image I should use for a fullscreen splashscreen? The project can run from 640*480 to 1600*1200. I asked one of the Black Robes why the Deceiver wasn''t going to stay to defend the dam, and he tersely replied: "He goes to warn the Emperor; moving through odd angles, faster than any man, and if unobserved, much faster than that." Elemental Engine: ryan_lurvey.tripod.com/engine.html
I asked one of the Black Robes why the Deceiver wasn't going to stay to defend the dam, and he tersely replied: "He goes to warn the Emperor; moving through odd angles, faster than any man, and if unobserved, much faster than that."Elemental Engine: ryan_lurvey.tripod.com/engine.html
A good idea for a splashscreen is to use a metafile (.wmf or .emf) as they look the same at any resolution. The other option is to display a splash screen as a bitmap at any resolution under 640 by 480 (allow for taskbar) on a standard form/dialog with no titlebar/border, and then load as much as possible before switching to full screen. My final idea is create a 640 by 480 bitmap, and first switch to 640 by 480, display that, load everything and then switch to whatever.

--Thomas McCorkell

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why can''t you just stretch the image to fit the resolution?
Just a note, if you''re drawing onto a quad. Make sure you stay to a power-of-two-square.

128 is a bit small
256 is alright
512 is good, but not supported on some cards
1024 is a little big.

I would tend to make the splash screen out of several quads.
2 squares side by side makes for a nice "widescreen" effect.



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