Texture mapping help needed in OGL!
Hi there!
I''m new in OpenGL and I don''t know how to use
texture maps in my programs.I have experience
only in "software style" 3D programming ,I
know the basics , the main problem is "HOW TO...".
Actually I want to port my old DOS (3d)programs
to Windows programs using OpenGL rendering and
I am stuck at texture mapping...
Please help...
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