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PRoblem in drawing lines in a window

Started by September 03, 2002 04:10 PM
2 comments, last by Mage_gr 22 years, 3 months ago
I am reading the Trick Of the Windows Game programming book nad in Chapter 4 where it draws some lines in a window when I try to do the same it nakes an error.Can you please see the code and tell me why? // DEMO4_2.CPP - Line drawing demo // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN // just say no to MFC #include <windows.h> // include all the windows headers #include <windowsx.h> // include useful macros #include <mmsystem.h> // very important and include WINMM.LIB too! #include <stdio.h> #include <stdlib.h> #include <math.h> // DEFINES //////////////////////////////////////////////// // defines for windows #define WINDOW_CLASS_NAME "WINCLASS1" #define WINDOW_WIDTH 400 #define WINDOW_HEIGHT 300 // MACROS ///////////////////////////////////////////////// #define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) #define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1) // GLOBALS //////////////////////////////////////////////// HWND main_window_handle = NULL; // globally track main window HINSTANCE hinstance_app = NULL; // globally track hinstance char buffer[80]; // general printing buffer // FUNCTIONS ////////////////////////////////////////////// LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) { // this is the main message handler of the system PAINTSTRUCT ps; // used in WM_PAINT HDC hdc; // handle to a device context char buffer[80]; // used to print strings // what is the message switch(msg) { case WM_CREATE: { // do initialization stuff here // return success return(0); } break; case WM_PAINT: { // simply validate the window hdc = BeginPaint(hwnd,&ps); // end painting EndPaint(hwnd,&ps); // return success return(0); } break; case WM_DESTROY: { // kill the application, this sends a WM_QUIT message PostQuitMessage(0); // return success return(0); } break; default:break; } // end switch // process any messages that we didn''t take care of return (DefWindowProc(hwnd, msg, wparam, lparam)); } // end WinProc // WINMAIN //////////////////////////////////////////////// int WINAPI WinMain( HINSTANCE hinstance, HINSTANCE hprevinstance, LPSTR lpcmdline, int ncmdshow) { WNDCLASSEX winclass; // this will hold the class we create HWND hwnd; // generic window handle MSG msg; // generic message HDC hdc; // graphics device context // first fill in the window class stucture winclass.cbSize = sizeof(WNDCLASSEX); winclass.style = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW; winclass.lpfnWndProc = WindowProc; winclass.cbClsExtra = 0; winclass.cbWndExtra = 0; winclass.hInstance = hinstance; winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); winclass.hCursor = LoadCursor(NULL, IDC_ARROW); winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); winclass.lpszMenuName = NULL; winclass.lpszClassName = WINDOW_CLASS_NAME; winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION); // save hinstance in global hinstance_app = hinstance; // register the window class if (!RegisterClassEx(&winclass)) return(0); // create the window if (!(hwnd = CreateWindowEx(NULL, // extended style WINDOW_CLASS_NAME, // class "Line Drawing Demo", // title WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0,0, // initial x,y WINDOW_WIDTH, // initial width WINDOW_HEIGHT,// initial height NULL, // handle to parent NULL, // handle to menu hinstance,// instance of this application NULL))) // extra creation parms return(0); // save main window handle main_window_handle = hwnd; // enter main event loop, but this time we use PeekMessage() // instead of GetMessage() to retrieve messages while(TRUE) { // test if there is a message in queue, if so get it if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { // test if this is a quit if (msg.message == WM_QUIT) break; // translate any accelerator keys TranslateMessage(&msg); // send the message to the window proc DispatchMessage(&msg); } // end if // draw a random line // get the graphics device context hdc = GetDC(hwnd); // create a random colored pen HPEN hpen = CreatePen(PS_SOLID,1,RGB(rand()%256,rand()%256,rand()%256)); // select the pen into context HPEN old_pen = SelectObject(hdc,hpen); // move to a random postion MoveToEx(hdc, rand()%WINDOW_WIDTH, rand()%WINDOW_HEIGHT, NULL); // draw a line LineTo(hdc,rand()%WINDOW_WIDTH, rand()%WINDOW_HEIGHT); // now delete the pen SelectObject(hdc,old_pen); DeleteObject(hpen); // release the device context ReleaseDC(hwnd,hdc); // main game processing goes here if (KEYDOWN(VK_ESCAPE)) SendMessage(hwnd, WM_CLOSE, 0,0); } // end while // return to Windows like this return(msg.wParam); } // end WinMain ///////////////////////////////////////////////////////////
When you see a roller coaster, get on it,put your hands in the air,and ride it to the very end.Life doesn't remember you unless you kick,scream,and claw your way to the top.There is nothing in the world that is impossible.If you believe that you can do it, you will.
Hey guys...no answer?
When you see a roller coaster, get on it,put your hands in the air,and ride it to the very end.Life doesn't remember you unless you kick,scream,and claw your way to the top.There is nothing in the world that is impossible.If you believe that you can do it, you will.
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Find the bit in the code that says looks like this...

// select the pen into contextHPEN old_pen = SelectObject(hdc,hpen);// move to a random postion  


Change that line to look like this:

HPEN old_pen = (HPEN)SelectObject(hdc,hpen);  


You have to explicitly typecast the result since C++ is stricter than C (the above is valid C code). You're saying there "oi! This is an HPEN object!" The problem before was that the function returns a void* type, which is a very generic thing. You have to typecast when assigning something a void pointer if you're using C++.

A couple of hints too: next time, post the error message and the offending line - many of us here wouldn't even need to compile the program to figure out the problem with that info . Also, use the ['source]big code here['/source] tags (without the two extra ' of course) to get nice boxes for your code:


  //lots of code goes here  #include <iostream>int main(){  for (int i = 0; i < 10; ++i)    std::cout << "Prettier code than before" << std::endl;  return 0;}  


[edited by - Alimonster on September 3, 2002 5:55:17 PM]
Thanks guys I will try it now
When you see a roller coaster, get on it,put your hands in the air,and ride it to the very end.Life doesn't remember you unless you kick,scream,and claw your way to the top.There is nothing in the world that is impossible.If you believe that you can do it, you will.

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