PRoblem in drawing lines in a window
I am reading the Trick Of the Windows Game programming book nad in Chapter 4 where it draws some lines in a window when I try to do the same it nakes an error.Can you please see the code and tell me why?
// DEMO4_2.CPP - Line drawing demo
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#include <windows.h> // include all the windows headers
#include <windowsx.h> // include useful macros
#include <mmsystem.h> // very important and include WINMM.LIB too!
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
// DEFINES ////////////////////////////////////////////////
// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
#define WINDOW_WIDTH 400
#define WINDOW_HEIGHT 300
// MACROS /////////////////////////////////////////////////
#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
// GLOBALS ////////////////////////////////////////////////
HWND main_window_handle = NULL; // globally track main window
HINSTANCE hinstance_app = NULL; // globally track hinstance
char buffer[80]; // general printing buffer
// FUNCTIONS //////////////////////////////////////////////
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC hdc; // handle to a device context
char buffer[80]; // used to print strings
// what is the message
switch(msg)
{
case WM_CREATE:
{
// do initialization stuff here
// return success
return(0);
} break;
case WM_PAINT:
{
// simply validate the window
hdc = BeginPaint(hwnd,&ps);
// end painting
EndPaint(hwnd,&ps);
// return success
return(0);
} break;
case WM_DESTROY:
{
// kill the application, this sends a WM_QUIT message
PostQuitMessage(0);
// return success
return(0);
} break;
default:break;
} // end switch
// process any messages that we didn''t take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));
} // end WinProc
// WINMAIN ////////////////////////////////////////////////
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
{
WNDCLASSEX winclass; // this will hold the class we create
HWND hwnd; // generic window handle
MSG msg; // generic message
HDC hdc; // graphics device context
// first fill in the window class stucture
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_DBLCLKS | CS_OWNDC |
CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
// save hinstance in global
hinstance_app = hinstance;
// register the window class
if (!RegisterClassEx(&winclass))
return(0);
// create the window
if (!(hwnd = CreateWindowEx(NULL, // extended style
WINDOW_CLASS_NAME, // class
"Line Drawing Demo", // title
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0, // initial x,y
WINDOW_WIDTH, // initial width
WINDOW_HEIGHT,// initial height
NULL, // handle to parent
NULL, // handle to menu
hinstance,// instance of this application
NULL))) // extra creation parms
return(0);
// save main window handle
main_window_handle = hwnd;
// enter main event loop, but this time we use PeekMessage()
// instead of GetMessage() to retrieve messages
while(TRUE)
{
// test if there is a message in queue, if so get it
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
// test if this is a quit
if (msg.message == WM_QUIT)
break;
// translate any accelerator keys
TranslateMessage(&msg);
// send the message to the window proc
DispatchMessage(&msg);
} // end if
// draw a random line
// get the graphics device context
hdc = GetDC(hwnd);
// create a random colored pen
HPEN hpen = CreatePen(PS_SOLID,1,RGB(rand()%256,rand()%256,rand()%256));
// select the pen into context
HPEN old_pen = SelectObject(hdc,hpen);
// move to a random postion
MoveToEx(hdc, rand()%WINDOW_WIDTH, rand()%WINDOW_HEIGHT, NULL);
// draw a line
LineTo(hdc,rand()%WINDOW_WIDTH, rand()%WINDOW_HEIGHT);
// now delete the pen
SelectObject(hdc,old_pen);
DeleteObject(hpen);
// release the device context
ReleaseDC(hwnd,hdc);
// main game processing goes here
if (KEYDOWN(VK_ESCAPE))
SendMessage(hwnd, WM_CLOSE, 0,0);
} // end while
// return to Windows like this
return(msg.wParam);
} // end WinMain
///////////////////////////////////////////////////////////
When you see a roller coaster, get on it,put your hands in the air,and ride it to the very end.Life doesn't remember you unless you kick,scream,and claw your way to the top.There is nothing in the world that is impossible.If you believe that you can do it, you will.
Hey guys...no answer?
When you see a roller coaster, get on it,put your hands in the air,and ride it to the very end.Life doesn't remember you unless you kick,scream,and claw your way to the top.There is nothing in the world that is impossible.If you believe that you can do it, you will.
Find the bit in the code that says looks like this...
Change that line to look like this:
You have to explicitly typecast the result since C++ is stricter than C (the above is valid C code). You're saying there "oi! This is an HPEN object!" The problem before was that the function returns a void* type, which is a very generic thing. You have to typecast when assigning something a void pointer if you're using C++.
A couple of hints too: next time, post the error message and the offending line - many of us here wouldn't even need to compile the program to figure out the problem with that info . Also, use the ['source]big code here['/source] tags (without the two extra ' of course) to get nice boxes for your code:
[edited by - Alimonster on September 3, 2002 5:55:17 PM]
// select the pen into contextHPEN old_pen = SelectObject(hdc,hpen);// move to a random postion
Change that line to look like this:
HPEN old_pen = (HPEN)SelectObject(hdc,hpen);
You have to explicitly typecast the result since C++ is stricter than C (the above is valid C code). You're saying there "oi! This is an HPEN object!" The problem before was that the function returns a void* type, which is a very generic thing. You have to typecast when assigning something a void pointer if you're using C++.
A couple of hints too: next time, post the error message and the offending line - many of us here wouldn't even need to compile the program to figure out the problem with that info . Also, use the ['source]big code here['/source] tags (without the two extra ' of course) to get nice boxes for your code:
//lots of code goes here #include <iostream>int main(){ for (int i = 0; i < 10; ++i) std::cout << "Prettier code than before" << std::endl; return 0;}
[edited by - Alimonster on September 3, 2002 5:55:17 PM]
Thanks guys I will try it now
When you see a roller coaster, get on it,put your hands in the air,and ride it to the very end.Life doesn't remember you unless you kick,scream,and claw your way to the top.There is nothing in the world that is impossible.If you believe that you can do it, you will.
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