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Help with game engines

Started by September 02, 2002 12:09 AM
1 comment, last by Crankyduck 22 years, 2 months ago
I got 3D Game Studio about a week ago. Afterwards I saw some posts on this forum about game engines being really hard to program. Is that true? It seems like it would save a lot of time. Or do you need to have a game engine, or make your level editor, to create a 3d game? Oh yea, Does anyone know of any good DirectX 8.1 tutorial sites besides gamedev.net??? Thanks For The Help...
Not all game engines are hard to program. I guess you really have to understand what an engine really is. It is basically the loop the keeps displaying what you want it to display. It can be something as simple as text display in a DOS version of tic tac toe, or a windows environment with many different game states. Any game, or any program that has a persistent state has an engine.

To be honest with you I wouldnt recommend any sites for learning DirectX. I used the book Learn DirectX Programming with DirectX 8.0 by Ian Parberry for DirectX and Programming Windows 5th Edition by Charles Petzold for the Windows API. Having the two books to contrast Windows code helped me a lot.
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AndyPike's tutorials I think are great if you already understand basic win32 programming. And use the SDK of course.

AndyPike

[edited by - twysted on September 2, 2002 11:16:07 PM]

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