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MY FIRST POST ON GAME DEV

Started by August 24, 2002 03:29 AM
22 comments, last by DariusKing 22 years, 2 months ago
Hi there , my name is Darius and I''ll try ti be brief: I''ve been learning C++ for some time now and I thought of tring making some demos( or maybe full games later ) . I do not necesarly think that this is for me but I want to try . But here comes my problems : 1. I do not want to learn programing graphics and games "by ear" so I would need some good books( or eboks ) or complete resurces.But the problem is that I can not find any book on graphics and game programing in my country . And the Internet is not an option for me to buy from beacuse some very strong reasons. So my first question is if someone knows about a complete online tutorial ( or an ebook ) that would give me a good start in this.Or any other sugestions on how to learn solid an good programing on evrey aspect of a game and then puting all togheder. 2. I allready completed the "Hands-On Interactive Game Development " writen by Teej but sadly he left the tutorial unfinished. So the second question is if someone knows if the tutorial will be continued or if a similar tutorial exists somewehere on the web and is finished and it is not more than 1-2 years old. 3. What should I leanr first OpenGL or Direct3D ( I already know the basics of DirectDraw , DirectSound , and DirectInput) 4. Will the the next Windows ( on 64 bit ) bring any significant change in the game programing for this platform? I hope my post wasn''t too long..... thanks. Darius
Hello,

I can give some advice regarding your first and third questions. NeHe''s site (nehe.gamedev.net) is a great resource for learning OpenGL. IMO, OpenGL is much easier to learn than D3D, so give NeHe''s tutorials a try.

Good Luck,


Mandesean
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Well seeing as I''m up late I might as well answer a few questions using my uneducated mind.

As for the Hands on Interactive thing, I doubt it will be finished. I really suggest you try and weaken those reasons and buy some books online, your missing out on some great resources.

Really most people learn either OpenGL or Direct3D. As to which one is better, I would offer my opinion but you don''t want to say stuff like that it''ll start a war, people are likely to die. Anyway, since you know some direct stuff already I would suggest you continue learning Direct X.

I really doubt the next new windows will be so different that bam all your old games for 95/98/ME or NT/2000/XP don''t work anymore. I don''t really know anything though.

Bleu Shift - www.bleushift.tk
(NeHe doesn''t go in depth with GLutility toolkit or matrix stacks.

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I''d suggest that you could also give www.gametutorials.com a try as those tutorials are very game orientated (opengl) instead of nehe.gamedev.net which is "just" plain Opengl.
Just my 2 cents
Hi,
1. I''ve found that searching for tutorials and ebooks is a lost cause when trying to learn any programming. The majority of the tutorials will leave you will a million unanswered questions and ebooks are a pain to learn from, as you have to scroll through them on-screen. Also, printing them is absurd- with all the money you spend on paper and ink, you could buy the real thing for much less. I''m not sure what your reasons are for not wanting to purchase books online, but sadly it''s your only option if you can''t find any good ones in your stores. Just in case you change your mind, www.amazon.com and www.bn.com are great for buying programming books online.
2. I doubt you''ll find the finished tutorial anywhere. Sorry.
3. If you already know some DirectX, then one would think the ideal thing to do is continue learning that. However, I''ve done more will OpenGL in the past week than I''ve ever been able to do with DirectX, and I only started learning a week ago! It''s a matter of which you''re more comfortable with. For me, that''s OpenGL- the tutorials on this site are exceptional.
4. I''m no expert, but I don''t think that the 64-bit thing will bring a drastic change anytime soon. The long run is a different story. I''m sure that eventually it''ll make a difference, but for now, no.
- JS
Please sign my petition! Visit the following URL: http://www.petitiononline.com/tftctvoh/petition.html
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quote: Original post by DariusKing
4. Will the the next Windows ( on 64 bit ) bring any significant change in the game programing for this platform?

64 bit Windows on the desktop isn''t going to happen for quite a few years yet - I wouldn''t worry about it.



"We should always be disposed to believe that that which appears white is really black, if the hierarchy of the Church so decides."

Ignatius Loyola, founder of the Jesuits
--AnkhSVN - A Visual Studio .NET Addin for the Subversion version control system.[Project site] [IRC channel] [Blog]
there have been a few 64bit processors out already (itanium), and also a 64bit windows version is planned (or out already?). as i''ve read, all 32bit programs will run, but slower, in a compatibility mode, i think. im not 100% sure.

In the name of the Spoon
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---Just trying to be helpful.Sebastian Beschkehttp://randomz.heim.at/
Just FYI,
I believe the 64-bit version of XP IS out already.
- JS
Please sign my petition! Visit the following URL: http://www.petitiononline.com/tftctvoh/petition.html
No, there is a release candidate of .NET Server out(XP = NT5.1, .NET Server=NT5.2). But as I said, it aint gonna happen on the desktop just yet.
--AnkhSVN - A Visual Studio .NET Addin for the Subversion version control system.[Project site] [IRC channel] [Blog]

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