Game Programming Starter Kit 3.0
- Moe -
BTW, i paid about $35-$40 american for my introductory version of VC++. i cant get the student version here in canada because you have to be a US citizen, and a student. i would have had to pay about $150 american for the next up version.
Programming::~Fredric(const Annoy_Ance)
OneEyeLessThanNone If you have 5 bucks, it will cost ya 6
There''s another difference: The vc compiler in the standard version does not support all the optimization features in the professional one - and this is really important for games.
Most people either use VC 4.2 or VC 6.0 because VC 5.0 is known for a lot of annoying bugs, the biggest problem lies somwhere in the floating point functions.
If you''ve got a copy of MSDN (comes with most VStudio packages), there should be a comparison of the different versions somewhere.
-Markus-
Follow my progress: http://blog.nuclex-games.com/ or Twitter - Topics: Ogre3D, Blender, game architecture tips & code snippets.
I don''t mean to be rude, but what were you expecting?
(my byline from the Gamedev Collection series, which I co-edited) John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget platforms. In addition, John writes weekly product reviews and blogs (over ten years old) for www.gamedev.net from his home office where he lives with his wife and daughter in their home in the woods near Lake Grapevine in Texas.