I think final fantasy 7 did arrays also in the magic and item lists (there was always a limit there).
Just make 2 arrays. One decribing what kind of item it is, the other describing the number of that item you have in your possesion. For magic you only need one array.
Programmer's-block
Thanks so much again! If I ever need anymore help, ill jsut use this thread, thanks to all that helped, hope that in the future you get to play the game you helped me learn how to program!
How do I get users to input names? How can I do it Final Fantasy or Zelda like? That is a very nice setup. This SHOULD be my lasy question.
If the game is for the PC only, just have them type in their name.. much easier. At least for now. Also, you shouldn''t really worry about that, just use ''Bob'' or something for now, until you get the critical stuff done first. (like the tile engine, collision, battle ai, etc)
And no, this will definately not be your last post... =)
--Lyndon
And no, this will definately not be your last post... =)
--Lyndon
poocaapoo
why do you want to output numbers to the screen? for actual game info or for debugging?
if youre showing the numbers for an actual game related reson, you can quit reading now
if it''s for debugging then you''re gonna have a tough time when you want to realy debug something....what app you using to do your programmng (vc *yay*, borland *ugh* or like notepad?????)
the reason i ask is most (if not all) programming tools have great debuggers (especially visual c++) and youre not gonna get far without a good debugger (unloess youre a robot or something )
if youre showing the numbers for an actual game related reson, you can quit reading now
if it''s for debugging then you''re gonna have a tough time when you want to realy debug something....what app you using to do your programmng (vc *yay*, borland *ugh* or like notepad?????)
the reason i ask is most (if not all) programming tools have great debuggers (especially visual c++) and youre not gonna get far without a good debugger (unloess youre a robot or something )
Just little bit critisism about your style. Firstly, do those little details afterwards, first build engine, then scriping engine, combat system, add rules, then chatting system, monsters, weapons, level-system if needed and then do those small things. My opinion is that it is wrong style to start from beginning and do infoscreens and menus before you have engine.
Secondly When I programmed with VB, i tried to make simple game, but I didn''t manage to do that, why? Because I started from beginning and concerned too much about look. I had shops and all simple things ready but not even magic square moving around... Never finished...
Secondly When I programmed with VB, i tried to make simple game, but I didn''t manage to do that, why? Because I started from beginning and concerned too much about look. I had shops and all simple things ready but not even magic square moving around... Never finished...
Squall, I think that you need to spend more time reading and absorbing books or other tutorials and by the time you get around to programming a game you will know how to imp1ement your design.
Remember, the more integrity your game has in terms of clean code that works properly, the more sellable your game will be to the general public, and the less people that will want their money back someday.
SPAR1
Remember, the more integrity your game has in terms of clean code that works properly, the more sellable your game will be to the general public, and the less people that will want their money back someday.
SPAR1
The only reason i was asking most of these questions is to get me in the right direction. Once I have a place to start going, I can get the job done like I need to. I just needed some tips on how to do simple RPG things, so that I can call on this help at a later time to get when I DO do the details that mean oh so much. I don''t plan on giving up, my friends have to much riding on this one. So, now that I have enough information, I think I''ll begin work on this massive project I hope to let everyone see in the future. Thanks to all who helped, you all have been greatly helpful, and thanks for everything!
Another thing that I recommend is to write all your tools first. ie: Map Editor( for tile based games ), scripting tool( if needed ), sprite editor, etc. You will find that this will help. Once you''ve got all of this down, you will find that you can reuse most of your code for the game programming.( Like for instance, the code to display the map from the map editor can be reused to display the map on screen from the back buffer. )
Anyhow, these are my 2 Cents worth.
Cyberdrek
Headhunter Soft
DLC Multimedia
Two Guys Soft
Anyhow, these are my 2 Cents worth.
Cyberdrek
Headhunter Soft
DLC Multimedia
Two Guys Soft
[Cyberdrek | ]
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