Getting the Frustum clipping planes?
How do I get the current clipping planes that are being used by OpenGL? I want to be able to use them for faster clipping, of entire bounding boxes out of the frustum. Any help?
Ambassador: Mr. Bush are you stoned or just really, REALLY dumb?Pres. Bush - I assure you I am not stoned.
Check out this great tutorial:
http://www.markmorley.com/opengl/frustumculling.html
http://www.markmorley.com/opengl/frustumculling.html
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