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tricks problem... :(

Started by August 04, 2002 06:02 PM
8 comments, last by stickman 22 years, 4 months ago
okey i just started onto the DX stuff... installed the sdk for dx 6.0... put the code in for lesson 6.2.. and its not working... here is the code // DEMO6_2.CPP basic full-screen DirectDraw demo // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN // just say no to MFC #include <windows.h> // include important windows stuff #include <windowsx.h> #include <mmsystem.h> #include <iostream.h> // include important C/C++ stuff #include <conio.h> #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <string.h> #include <stdarg.h> #include <stdio.h> #include <math.h> #include <io.h> #include <fcntl.h> #include "stdafx.h" #include <ddraw.h> // include directdraw // DEFINES //////////////////////////////////////////////// // defines for windows #define WINDOW_CLASS_NAME "WINCLASS1" // default screen size #define SCREEN_WIDTH 640 // size of screen #define SCREEN_HEIGHT 480 #define SCREEN_BPP 8 // bits per pixel #define MAX_COLORS 256 // maximum colors // TYPES ////////////////////////////////////////////////////// // basic unsigned types typedef unsigned short USHORT; typedef unsigned short WORD; typedef unsigned char UCHAR; typedef unsigned char BYTE; // MACROS ///////////////////////////////////////////////// #define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) #define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1) // initializes a direct draw struct #define DD_INIT_STRUCT(ddstruct) { memset(&ddstruct,0,sizeof(ddstruct)); ddstruct.dwSize=sizeof(ddstruct); } // GLOBALS //////////////////////////////////////////////// HWND main_window_handle = NULL; // globally track main window HINSTANCE hinstance_app = NULL; // globally track hinstance // directdraw stuff LPDIRECTDRAW lpdd = NULL; // dd object LPDIRECTDRAW4 lpdd4 = NULL; // dd4 object LPDIRECTDRAWSURFACE4 lpddsprimary = NULL; // dd primary surface LPDIRECTDRAWSURFACE4 lpddsback = NULL; // dd back surface LPDIRECTDRAWPALETTE lpddpal = NULL; // a pointer to the created dd palette LPDIRECTDRAWCLIPPER lpddclipper = NULL; // dd clipper PALETTEENTRY palette[256]; // color palette PALETTEENTRY save_palette[256]; // used to save palettes DDSURFACEDESC2 ddsd; // a direct draw surface description struct DDBLTFX ddbltfx; // used to fill DDSCAPS2 ddscaps; // a direct draw surface capabilities struct HRESULT ddrval; // result back from dd calls DWORD start_clock_count = 0; // used for timing // these defined the general clipping rectangle int min_clip_x = 0, // clipping rectangle max_clip_x = SCREEN_WIDTH-1, min_clip_y = 0, max_clip_y = SCREEN_HEIGHT-1; // these are overwritten globally by DD_Init() int screen_width = SCREEN_WIDTH, // width of screen screen_height = SCREEN_HEIGHT, // height of screen screen_bpp = SCREEN_BPP; // bits per pixel char buffer[80]; // general printing buffer // FUNCTIONS ////////////////////////////////////////////// LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) { // this is the main message handler of the system PAINTSTRUCT ps; // used in WM_PAINT HDC hdc; // handle to a device context char buffer[80]; // used to print strings // what is the message switch(msg) { case WM_CREATE: { // do initialization stuff here // return success return(0); } break; case WM_PAINT: { // simply validate the window hdc = BeginPaint(hwnd,&ps); // end painting EndPaint(hwnd,&ps); // return success return(0); } break; case WM_DESTROY: { // kill the application, this sends a WM_QUIT message PostQuitMessage(0); // return success return(0); } break; default:break; } // end switch // process any messages that we didn''t take care of return (DefWindowProc(hwnd, msg, wparam, lparam)); } // end WinProc /////////////////////////////////////////////////////////// int Game_Main(void *parms = NULL, int num_parms = 0) { // this is the main loop of the game, do all your processing // here // for now test if user is hitting ESC and send WM_CLOSE if (KEYDOWN(VK_ESCAPE)) SendMessage(main_window_handle,WM_CLOSE,0,0); // return success or failure or your own return code here return(1); } // end Game_Main //////////////////////////////////////////////////////////// int Game_Init(void *parms = NULL, int num_parms = 0) { // this is called once after the initial window is created and // before the main event loop is entered, do all your initialization // here // first create base IDirectDraw interface if (FAILED(DirectDrawCreate(NULL, &lpdd, NULL))) { // error return(0); } // end if // now query for IDirectDraw4 if (FAILED(lpdd->QueryInterface(IID_IDirectDraw4, (LPVOID *)&lpdd4))) { // error return(0); } // end if // set cooperation to full screen if (FAILED(lpdd4->SetCooperativeLevel(main_window_handle, DDSCL_FULLSCREEN | DDSCL_ALLOWMODEX | DDSCL_EXCLUSIVE | DDSCL_ALLOWREBOOT))) { // error return(0); } // end if // set display mode to 640x480x8 if (FAILED(lpdd4->SetDisplayMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP,0,0))) { // error return(0); } // end if // return success or failure or your own return code here return(1); } // end Game_Init ///////////////////////////////////////////////////////////// int Game_Shutdown(void *parms = NULL, int num_parms = 0) { // this is called after the game is exited and the main event // loop while is exited, do all you cleanup and shutdown here // simply blow away the IDirectDraw4 interface if (lpdd4) { lpdd4->Release(); lpdd4 = NULL; } // end if // return success or failure or your own return code here return(1); } // end Game_Shutdown // WINMAIN //////////////////////////////////////////////// int WINAPI WinMain( HINSTANCE hinstance, HINSTANCE hprevinstance, LPSTR lpcmdline, int ncmdshow) { WNDCLASSEX winclass; // this will hold the class we create HWND hwnd; // generic window handle MSG msg; // generic message HDC hdc; // graphics device context // first fill in the window class stucture winclass.cbSize = sizeof(WNDCLASSEX); winclass.style = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW; winclass.lpfnWndProc = WindowProc; winclass.cbClsExtra = 0; winclass.cbWndExtra = 0; winclass.hInstance = hinstance; winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); winclass.hCursor = LoadCursor(NULL, IDC_ARROW); winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); winclass.lpszMenuName = NULL; winclass.lpszClassName = WINDOW_CLASS_NAME; winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION); // save hinstance in global hinstance_app = hinstance; // register the window class if (!RegisterClassEx(&winclass)) return(0); // create the window if (!(hwnd = CreateWindowEx(NULL, // extended style WINDOW_CLASS_NAME, // class "DirectDraw Full-Screen Demo", // title WS_POPUP | WS_VISIBLE, 0,0, // initial x,y SCREEN_WIDTH,SCREEN_HEIGHT, // initial width, height NULL, // handle to parent NULL, // handle to menu hinstance,// instance of this application NULL))) // extra creation parms return(0); // save main window handle main_window_handle = hwnd; // initialize game here Game_Init(); // enter main event loop while(TRUE) { // test if there is a message in queue, if so get it if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { // test if this is a quit if (msg.message == WM_QUIT) break; // translate any accelerator keys TranslateMessage(&msg); // send the message to the window proc DispatchMessage(&msg); } // end if // main game processing goes here Game_Main(); } // end while // closedown game here Game_Shutdown(); // return to Windows like this return(msg.wParam); } // end WinMain /////////////////////////////////////////////////////////// here are the errors Compiling... dxtest.cpp C:\Windows\Desktop\dxtest\dxtest.cpp(59) : error C2146: syntax error : missing '';'' before identifier ''lpdd4'' C:\Windows\Desktop\dxtest\dxtest.cpp(59) : error C2501: ''LPDIRECTDRAW4'' : missing storage-class or type specifiers C:\Windows\Desktop\dxtest\dxtest.cpp(59) : fatal error C1004: unexpected end of file found Error executing cl.exe. do i gotta tell it where the sdk is or something? im new to this so i dunno what i have to do.
You know how to include the library files, right? One thing the author forgot to mention was to include the file "dxguid.lib". You should also have the files "ddraw.lib" and "winmm.lib" (For Windows stuff in the program) for the program to compile. Try that, and if it doesn''t work, did you remember to set the compiler search path for the DirectX files? They path for hte files should be at the top of the list too. I''d go into detail, but try including "dxguid.lib" first.
---Will DDR for food.
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The previous poster was right, make sure you included the library files. It specifically states it throughout the book and on front inside cover of it. Also, doesn''t it violate copyright to post the code directly from the cd?

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#include "stdafx.h"
#include "dxguid.lib"
#include "winmm.lib"
#include "ddraw.lib"

i added these in... and got this error

C:\Windows\Desktop\dxtext\dxtext.cpp(25) : fatal error C1083: Cannot open include file: ''ddraw.lib'': No such file or directory
Error executing cl.exe.

when i removed #include "dxguid.lib" it just gave me the same error for the second 1 "winmm.lib"

umm ya it says u need those on the front cover but ur forgetting im TOTALLY new. do u really think i know how to add libraries to my project?
you can''t #include library files, at least not in that way. You have to go into the menus. Go to Project->Settings->and look for a box that has lots of lib files and where you can type in. Ahh, it''s not worth describing. Read the appendix in the back of tricks for more details.

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What I do is go to the file view section of the workspace, right click on the project name, and select "Add files to project". Then just locate the files which are probably going to be in C:/mssdk/lib or someplace like that, select the files, and it puts them in there.

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Help points: 2 (Eh... I have to start somewhere)
---Will DDR for food.
Add this line after #define WIN32_LEAN_AND_MEAN:

#define INITGUID

Do not include this line more than once in the whole program (if you have several source files).

I think that will solve your problem.
opps ill try that one.. was writing while u posted

[edited by - stickman on August 4, 2002 8:26:35 PM]
MUAHAHHAAHHAAHA

THANX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! prowst ur the BEST!
it WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!1

also... maybe i got a different book but mine only has a dinky lil paragraph at the back :/

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