Future=Energie weapons ??
Well, in nearly all future games/movies/novels , you see energie weapons. But I don''t like them in games because
1:they are not instant hit
2:they are to fluorecent
3:they make sucky sounds
4:It''s hard to sea on the guns itself if the weapon is heavy or light
I overlast had a chat with someone, and in his opinion , further future without energie weapons looks not realistic and is stupid. So i went seeking out a game in the future without energie weapons , and the two most know examples were AlienVsPredator(the marine class only) and Fallout
On planet avp i found an article on this subject http://www.planetavp.com/features/articles/mechman-6.shtml
What i basicle want to ask is if you guys would find a game in the year 2500+ reasonable without energie weapons and whats your opinion on it
I''m creating one myself. It''s a 2d game though. But I always believed that future based games should have various kinds of weapons. Not the one or the other.
I like this subject. I''ll be looking out for future games!
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Visit http://www.endoentertainment.tk, http://www.halfdemon.tk and http://www.thedarklands.tk
I like this subject. I''ll be looking out for future games!
----------
Visit http://www.endoentertainment.tk, http://www.halfdemon.tk and http://www.thedarklands.tk
I think by such a time frame there probably would be energy weapons, but here''s a possibility that you can steal from "Dune".
In the future, there may be personal shields that do the following: the more energy something imparts on the shield, the greater the resistance of the shield.
I thought that was pure genius on the part of Frank Herbert in allowing melee weapons to make rational sense in a futuristic world. The more powerful your weapon is, the more energy is going to be bounced back. This made the re-introduction of melee weapons possible since they are very low kinetic energy weapons. The disadvantage of this of course is that while you make energy weapons obsolete, so will kinetic energy weapons. You could balance this by making only rare or special force troops have personal force shields
In the future, there may be personal shields that do the following: the more energy something imparts on the shield, the greater the resistance of the shield.
I thought that was pure genius on the part of Frank Herbert in allowing melee weapons to make rational sense in a futuristic world. The more powerful your weapon is, the more energy is going to be bounced back. This made the re-introduction of melee weapons possible since they are very low kinetic energy weapons. The disadvantage of this of course is that while you make energy weapons obsolete, so will kinetic energy weapons. You could balance this by making only rare or special force troops have personal force shields
The world has achieved brilliance without wisdom, power without conscience. Ours is a world of nuclear giants and ethical infants. We know more about war than we know about peace, more about killing than we know about living. We have grasped the mystery of the atom and rejected the Sermon on the Mount." - General Omar Bradley
How much i adore meelee weapons in movie''s , i think you need a different approch on FPS , meelee only works in third person game''s like Rune. I tought of some tings to make normal weopons fit in the future. Like post appocalipse, but that is over-used in games, alsow energy depletion of the planet etc.... , but whatever i could think of , it had it''s hard conseqeunses for the rest of the game.
One of my ideas was better tough , around a city there is an energy field, with everything uses, but once you are out te city , you need stuff without that energy , and so on small mining colony''s on other planets , there isn''t such a field , but that again make''s the hole thing complexer than it should be. Cuz than the whole game should be in small place''s and far colony''s
One of my ideas was better tough , around a city there is an energy field, with everything uses, but once you are out te city , you need stuff without that energy , and so on small mining colony''s on other planets , there isn''t such a field , but that again make''s the hole thing complexer than it should be. Cuz than the whole game should be in small place''s and far colony''s
I never liked the flourescent beam weapons either. They should be nearly invisible (weapon fires in an instant and does it''s damage that quick also). The only other solution is to make plasma weapons. Basically tossing around very high energy particles (sun pieces). This would mean that you''d need a LOT of energy to power it, though it would basically destroy any target without magnetic shielding in one hit.
Futuristic weapons? Ranged explosives. Buckeyball grenades (finally an excuse to have a grenade bounce... anyone who''s ever thrown a grenade knows that they don''t bounce off walls more than a foot) where the buckminsterfullerine unravels after about 10 seconds, also setting off the grenade after bouncing all over the place. Monofilament carbon Bolos that will slice an opponent in two.
Armors? Magnetic shielding. Adaptive Camoflage (automatically changes to match the surroundings), gravitic fluctuation fields (cause projectiles to go around the wearer, though a direct shot would still potentially get through).
Just some ideas based upon real physics. BTW, if you''re gonna have energy weapons, make them create a lightning clap. The thunder is because of the ionization and vacuum created, pass that into the game too... make the user obvious.
Futuristic weapons? Ranged explosives. Buckeyball grenades (finally an excuse to have a grenade bounce... anyone who''s ever thrown a grenade knows that they don''t bounce off walls more than a foot) where the buckminsterfullerine unravels after about 10 seconds, also setting off the grenade after bouncing all over the place. Monofilament carbon Bolos that will slice an opponent in two.
Armors? Magnetic shielding. Adaptive Camoflage (automatically changes to match the surroundings), gravitic fluctuation fields (cause projectiles to go around the wearer, though a direct shot would still potentially get through).
Just some ideas based upon real physics. BTW, if you''re gonna have energy weapons, make them create a lightning clap. The thunder is because of the ionization and vacuum created, pass that into the game too... make the user obvious.
500 years is a long time. Consider the kinds of weapons used 500 years ago and the kinds of weapons used today. Of course, industrialization has fueled a much more rapid pace to weapons development in the last 100 years, but I don't see that trend subsiding.
Here are a few ideas about the kinds of advanced weapons that might be available 500 years from now:
Even though your setting is 500 years in the future, you'll still want your game to employ weapons that are recognizable given todays weapons.
[edited by - lessbread on August 5, 2002 12:40:45 PM]
Here are a few ideas about the kinds of advanced weapons that might be available 500 years from now:
- quantum weapons - direct a singularity to form in your opponent's camp/planet - "beam" your opponent into nowhere or just parts of him- gravity/anti-gravity weapons - change the gravity field to implode or explode a target - nano-weapons - turn your opponent into grey goo- dessicators - 'suck' all of the water out of your opponent
Even though your setting is 500 years in the future, you'll still want your game to employ weapons that are recognizable given todays weapons.
[edited by - lessbread on August 5, 2002 12:40:45 PM]
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes." - the Laughing Man
quote: What i basicle want to ask is if you guys would find a game in the year 2500+ reasonable without energie weapons and whats your opinion on it
I don''t think you''ve given enough information for me to make a rational judgement on the issue. Is this world of 2500 highly advanced in technology? Is energy a problem, i.e. is the world still dependent on fossil fuels and electrical dynamos for power? Is fission energy possible in this reality?
Someone used Dune as an example of a futuristic setting that had melee weaponry as the preferred means of combat; while I agree that it was a good explanation, the key point is that Herbert had to explain WHY this futuristic world didn''t have beam weapons firing all over the place.
I can find it perfectly believable that a society in the year 2500 won''t have beam weaponry in the hands of every Joe Public, so long as there is a perfectly clear reason WHY. Waterworld and Mad Max are movie examples of futuristic worlds that regressed in technology rather than advanced; seeing someone pull out a phaser or hand blaster would have taken away from the setting.
By way of contrast, if your world has hovercars, starship travel, android servants and non-terran lifeforms living on Earth - then yes, I fully expect to see some variant on an energy or beam weapon being used, absolutely.
It''s all in the writing
[font "arial"] Everything you can imagine...is real.
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