Polys with sharp edges
Hello!
I''m writing a 3D modeler tool, using a OpenGL for rendering(the
user chooses wich renderer will be used).
The problem is that I would like to produce very high quality images, with sharp edges(not jaggies!).
Someone knows some tutorials/samples about that?
Thanks a lot!
if it isn''t a real time renderer, then read up on the accumulation buffer.
I will study the accumulatin buffer, but I wouldn''t like "blurred" images, but with sharp edges.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement