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Polys with sharp edges

Started by July 23, 2002 05:58 PM
2 comments, last by josemarin 22 years, 7 months ago
Hello! I''m writing a 3D modeler tool, using a OpenGL for rendering(the user chooses wich renderer will be used). The problem is that I would like to produce very high quality images, with sharp edges(not jaggies!). Someone knows some tutorials/samples about that? Thanks a lot!
if it isn''t a real time renderer, then read up on the accumulation buffer.
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I will study the accumulatin buffer, but I wouldn''t like "blurred" images, but with sharp edges.

you want sharp edges? then up the resolution. want even higher quality? write a software renderer that uses ray tracing and also implement antialising (oe just render at high resolutions and downsample).

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