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glowing objects

Started by July 10, 2002 03:54 PM
4 comments, last by dirtypope 22 years, 7 months ago
hello, I was wondering how one would go about making an object look hazy arround the edges (Like in NeverWinter Nights when you hold your cursor over a player or NPC) it looks like a radial blur, but im not sure because it doesnt hurt performance at all... Im just wanting some ideas on making a smooth haze like that
Theres no such thing as stupid people... only people with under clocked brains. -dirty
Just an idea: I downloaded something called "Fur" from NVidia, all it did was redraw the model with a few layers of blends of the same model to create a furry effect, I beleive the same could go for your question.
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you could build a quad which is slightly bigger than the object and texture it with a decreasing alpha channel.

glHorizon_Project



www.web-discovery.net


penetrator: I get a dialog box asking for a web-discovery.net username and password when your post loads. I think it has to do with the image you are trying to display.
Mark J. Kilgard wrote a long time ago a tutorial on halos using stencil buffer.
You can find it here.
Another method that works with concave models uses the same technique but instead of drawing a "scaled model", it renders the wireframe model with thick lines. It''s really straight forward once you understood Kilgard''s implementation, and it gives better results IMO.

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