I'm having serious problems...
I''ve got a concern.
I just want to program a dorky little 2d top down shooter game, but all these tutorials teach 3-dimensional worlds, blending, texturizing, and all that crap. Does anyone know where I might start or get a tutorial for something of this nature? I''m not really going for great quality. Textures aren''t that big of a concern. I just want a dorky top down game. Help? THANKS!
~*ME*~
Monkee"The red berries taste like burning!"-Ralph, The Simpsons
One more note.. I started the tutorials in OpenGL...
~*Monkee*~
~*Monkee*~
Monkee"The red berries taste like burning!"-Ralph, The Simpsons
July 01, 2002 09:07 PM
search for info on the sprite interface in DirectX. Gamasutra has a great article from a while ago.
I''m confused... help?
Monkee"The red berries taste like burning!"-Ralph, The Simpsons
Well, you can go different ways. DirectX and its 2D interface(which is what I did, goto my website to download source to my 2D game to see what''s involved), Opengl 2D mode, Direct3D sprite mode(like the above poster suggested), win32/mfc/gdi+ interface or some other 3rd party 2D libs like CDC (I think), SDL and many others.
First I would recommend 3rd party libs like Allegro, etc. Failing that a DirectX7 interface. It has everything you''ll need like music, sound, input, etc. I think the whole 3D thing will confuse you rather than help you out. The win32 thingy might be confusing for newbies like loading bitmaps and device contexts.
ForgEd3D world editor
First I would recommend 3rd party libs like Allegro, etc. Failing that a DirectX7 interface. It has everything you''ll need like music, sound, input, etc. I think the whole 3D thing will confuse you rather than help you out. The win32 thingy might be confusing for newbies like loading bitmaps and device contexts.
ForgEd3D world editor
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