glGetString problem.
Hi !
I am writing a diagnostic tool (win2k), and I want to use the glGetString function. Unfortunatly, it always returns 0.
The documentation just says it should''nt be called between glBegin and glEnd, but I have never called glBegin and it doesn''t work. Where am I wrong ?
Thanks.
Dansk.
Sure you have a valid and active rendering context at the point you call glGetString?
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