Advertisement

glGetString problem.

Started by June 25, 2002 01:14 AM
1 comment, last by Dansk 22 years, 4 months ago
Hi ! I am writing a diagnostic tool (win2k), and I want to use the glGetString function. Unfortunatly, it always returns 0. The documentation just says it should''nt be called between glBegin and glEnd, but I have never called glBegin and it doesn''t work. Where am I wrong ? Thanks. Dansk.
Sure you have a valid and active rendering context at the point you call glGetString?
Advertisement
Thank you. THAT was the problem. I thougth it could be called directly.

This topic is closed to new replies.

Advertisement