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Please help a newbie

Started by June 23, 2002 12:49 PM
5 comments, last by Strife10110 22 years, 4 months ago
Can someone tell me the best ways to start making games? Like what to learn first and other stuff in step-by-step order if its not to much trouble. Thanks
If you look up a bit, you''ll se a link in top of the screen entitled "FOR BEGINNERS" there you''ll find everything you need to know to get started.



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A year spent in artificial intelligence is enough to make one believe in God.
"We confess our little faults to persuade people that we have no large ones." -Francois de La Rochefoucauld (1613 - 1680). | My blog
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There''s a nice bold link right up there ^^ to this page. Granted, some of the stuff is out of date, but the general "How to get started" papers will help you get oriented.

Going a bit more in-depth, could you answer a few questions?
1) Have you ever programmed?
2) Do you find yourself dreaming/daydreaming about desiging/creating games (in detail)?
3) Do you have strong math, logic, and engineering skills for your age?
4) How old are you?
5) Do you like to read and learn from what you read?
6) Have you ever been playing a game and been killed while analyzing an effect such as particles, fog, extra-sharp textures, or the sky? In other words, do you break down your games in your mind, or just play them?

The answers will help us help you.

Later,
ZE.

//email me.//zealouselixir software.//msdn.//n00biez.//
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1. Go to amazon.com, order C++: Complete Reference 3rd Edition, and OpenGL Game Programming.

2. While waiting for shipping, Read the FAQ of the For Beginners Forum

3. Read C++: Complete Reference 3rd Edition

4. Read OpenGL Game Programming

5. Go to amazon.com, order Microsoft Visual C++.net Standard or Professional

6. When compiler arrives, make games with what you learned in the books.
I need money...Will you give me money?Please!I need money...Will you give me money?......
1) Have you ever programmed? -- no

2) Do you find yourself dreaming/daydreaming about desiging/creating games (in detail)? -- yes, mostly about big, huge, fantasy online RPGs or FPSs like Half Life with the aliens and humans

3) Do you have strong math, logic, and engineering skills for your age?---- i''m a little above average with the math and logic, but what do you mean by engineering skills?

4) How old are you -- 14

5) Do you like to read and learn from what you read?

6) Have you ever been playing a game and been killed while analyzing an effect such as particles, fog, extra-sharp textures, or the sky? In other words, do you break down your games in your mind, or just play them? -- I do, but not as much as i thnk i should...
1) Have you ever programmed? -- no

2) Do you find yourself dreaming/daydreaming about desiging/creating games (in detail)? -- yes, mostly about big, huge, fantasy online RPGs or FPSs like Half Life with the aliens and humans

3) Do you have strong math, logic, and engineering skills for your age?---- i''m a little above average with the math and logic, but what do you mean by engineering skills?

4) How old are you -- 14

5) Do you like to read and learn from what you read? -- yes

6) Have you ever been playing a game and been killed while analyzing an effect such as particles, fog, extra-sharp textures, or the sky? In other words, do you break down your games in your mind, or just play them? -- I do, but not as much as i thnk i should...
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As stated earlier, browse the "beginners"-section on this site.

Then you NEED to learn to programm using a programming language. The most used for games is C++, but you can use many, many others. Each of which have their own advantages (and disadvantages). For instance the Visual Basic programming language is earsier to learn for a newbie than C++. Read some articles here from the site (and from other sites) and make your own descision about which language to learn. Then get yourself a book that teaches you that particular language. You can buy one in a bookstore, borrow it from a library, or get a copy of a free book from the net (both Java and C++ have excellent free on-line books!). Read that book and learn the language. When you feel proficient in the language you need to choose how you'll go about game programming. That means you need to choose between OpenGL and DirectX (a topic that raises fantaical and religious discussions around here ). This site has a great article on just that. Again read it, and make up your own mind. Then learn how to program games.

BUT, and this is important! If you want to make games, you need to be patient. Yes, we all (like you) dream about making kick-ass games like Jedi Knight or Doom3, but it's tough, VERY tough. So start with small ambitions; start by making simple (very simple) games and move on from there. If you don't have the patience for that, you won't get anywhere fast.

Rant over.

AND ENJOY

EDIT: corrected spelling

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A year spent in artificial intelligence is enough to make one believe in God.

[edited by - rohde on June 23, 2002 3:25:48 PM]

[edited by - rohde on June 23, 2002 3:26:34 PM]
"We confess our little faults to persuade people that we have no large ones." -Francois de La Rochefoucauld (1613 - 1680). | My blog

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