🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

More game type stuff

posted in noaktree leaves
Published August 26, 2005
Advertisement
I'm still working on the game engine which is very much based on the Lego Star Wars engine. It's quite refreshing to work on an actual game for once. [smile]

CONGRATULATIONS to me! With this post I'll have had 10,000 visits. The 4 people that read this can give themselves a pat on the back. [cool]

What I've been doing...

I made a level class which is configured by an xml file. Levels are divided into scenes which are initialized via scene elements. Cameras, scene meshes, collision data, triggers, lights, entry points, gems, characters are all setup in the xml file. Another class which contains a list of all characters is setup with xml too. Very mod-able. I made a base character class and derived the PC from it and overloaded the update function. So much...so much...and such a poor description. Added a silly 2D interface and some billboard gems which can be collected. Still haven't implemented the trigger controls for the camera system. I did add some rubber banding to the camera but it needs work. I must add the "Force" to interact with the scene. That will be so cool. Jedi Troll!! ( I may be a little tired - can't tell )

As of now I'm manually building the xml files but if I were to take this game into full production I'd have to fabricate some tools in 3ds max so I could use it as a level editor and export to xml that way. I thought of a max script to randomly generate and place gems throughout a scene. That would be a big time saver. The Neil from 2 weeks ago would have probably wasted countless hours building his own level editor. But he is no more. Instead I'll use the tools that I already have. "Hey! There's a concept that works!"

Another movie...

Here is another flash movie. The quality is so craptasticly special at 20fps. Like I said the camera still sucks but at least you can see what I've done. It's a little over 2 mb to load. Bye-bye now. Movie Link

Previous Entry Lego Star Wars
Next Entry MaxScript Gems
0 likes 10 comments

Comments

choffstein
There is much pwnage in that video. Care to describe how you are handling scene items? A generic scene graph? I would love to hear about how you are implementing your rendering.
August 26, 2005 11:07 AM
okonomiyaki
Yay XML! Looks very good, as always very quick to get something up and working!
August 26, 2005 11:34 AM
evelyn
Ok, please tell me how long movie takes to d'load with 1/2mg b/band connection...I've given it 15mins so far :(
August 26, 2005 12:53 PM
NoMonkey
I am with visage in that I am very interested to know your rendering method.

The movie also seems to take an infinite amount of time to load on my T3 connection.

That screen shot looks outstanding man!

Keep up the awesome work!
August 26, 2005 01:25 PM
johnhattan
Looks quite nice. He doesn't seem to have any mass or inertia, though, like he's weightless. Of course, that's more of a tuning thing.
August 26, 2005 02:20 PM
okonomiyaki
Thought I'd say the video worked perfectly for me, so I'm not sure what's wrong with the other guys.
August 26, 2005 03:24 PM
evelyn
Mmmnn...how long did it take for you guys to load?...I'll try it again another day.
August 26, 2005 04:49 PM
noaktree
Hi and thanks for all the comments.

I'm not sure what the problem is with the movie. I wonder if it has anything to do with the html I'm using to load it? I just tried to upload it to gamedev but that didn't work for some reason.?

Sorry evelyn... hope you get to see it soon..and aren't too let down once you do. [smile]

[edit] Try downloading the zipped swf and html here.
August 26, 2005 05:57 PM
NoMonkey
The downloadable version worked great.

Everything looks awesome man!
August 26, 2005 11:41 PM
evelyn
Quote: ..and aren't too let down once you do.
Wot you like, eh?...finally got it and it's good, well done!.
August 27, 2005 12:03 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement