Desert of Pain is a new World level.
The idea, game design, monsters, and most models originate from Madraox.
The level is divided into four zones.
The earth zone contains rocks and a plateau.
The fire zone is filled with volcanic activity.
The dune-themed zone with some oasis in between.
The thunder zone is dominated by the Telsa trees.
I got inspired by the Hyperion series from Dan Simmons.
I finished the level design and lightning. Now, I need to implement the game logic for this level. Madraox envisioned some intriguing puzzles.
Finishing this level will take another 1-2 weeks.