The next thing on the to do list is resources. I will work on making units gather resources. There are no animations just yet, a unit is a mere moving square for now. When I will have art assets the units will get appropriate representation.
I`m undecided about the type of resource gathering I should go for. There is the Starcraft type where workers have CD disabled and there is the Age of Empires model with CD on. The Starcraft model is best for an E-sport game type where constant/in time resource flow makes the game. I`ll probably stick to CD on.