🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Graphics Programming weekly - Issue 103 — October 20, 2019

posted in jendrikillner
Published October 20, 2019 Imported
Advertisement
  • the article describes how the architecture of mobile GPUs is different from PC
  • shows why load/store operations have a significant impact on mobile
  • present a demo application to profile the various load and store operation
load_store_vulkan.png

  • the tutorial shows the steps necessary to render a single triangle using the D3D12 API
d3d12_logo.jpg

  • the tutorial shows the steps necessary to render a triangle in WebGL using Typescript
webgl.png

  • excerpt of Siggraph 2019 talk that proposes averaging of neighboring rays into cells
  • using a jittered access + filtering to remove artifacts of discretization
filtering.png

  • the article shows how to use the Radeon GPU Analyzer to generate hardware native ISA disassembly, provide resource and register usage statistics
gcn_isa.png

  • the article describes a demo scene effect that uses a 2D height map on a flat 2D shaded object to simulate the appearance of 3D voxels
para_4_parallax.png

  • next part of tutorial series shows how to extend a sphere tracing implementation in Unity to use the depth buffer correctly
  • shows the necessary shader state changes and how to calculate custom depth output in a pixel shader
depth_sphere_tracing.png

  • the article presents the derivation of the GGX BRDF
ggx.png

  • part 1 of a Unity tutorial series about the sand rendering in Journey
  • show visually the contribution of the different shading components
journey_01.png

Thanks to Michael Riegger for support of this series.

Would you like to see your name here too? Become a Patreon of this series.


Read more

1 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement