- the paper presents a new technique that allows the generation of spectral data from sRGB source data
![SpectralPrimaryDecomposition.png](https://www.jendrikillner.com/img/posts/graphics-programming-weekly-92/SpectralPrimaryDecomposition.png&key=454a4e0800ac21300579493f8f95eed6361b125a7f175397852aab7596dde8b1)
- open source and well-commented implementation of a spectral path tracer
- provides support for the previously discussed technique
![spectral_rendering.png](https://www.jendrikillner.com/img/posts/graphics-programming-weekly-92/spectral_rendering.png&key=579de8f5d28521e130608c9b93a5088eb65bb0fec118e96885a3fa8147021837)
[video] Turn your Frame Rate up to 60 with Vulkan on the Nintendo Switch: – Reboot Develop Blue 2019
- Vulkan techniques used to achieve better performance on the Nintendo Switch
- how to measure performance using timestamps
![vulkan_switch.png](https://www.jendrikillner.com/img/posts/graphics-programming-weekly-92/vulkan_switch.png&key=71d2c31010508e8ae676be5c31de2eed9d2ea4c46ff0d598bb50d44637831382)
- slides that present common problems with mesh data
- what problems geometry processing algorithms need to support
- possible solutions to a few common problems
![geometry_processing.png](https://www.jendrikillner.com/img/posts/graphics-programming-weekly-92/geometry_processing.png&key=ccc5813fef9bde94e25aa8d734446467b0d924c476e01f19dee3714f34915b98)
- HLSLexplorer, a tool which helps in understanding how HLSL code gets translated to hardware assembly
- added support for D3D12 preview and other quality of life improvements
![hlsl_explorer.png](https://www.jendrikillner.com/img/posts/graphics-programming-weekly-92/hlsl_explorer.png&key=5893214f9c59ddd9b35ef31da7da6dca78deb38d2719989de2f7f8e912bc56a8)
- part 1 of a Unity tutorial that shows how to create 3D geometry offset from a texture and corresponding heightmap
![map_processing.png](https://www.jendrikillner.com/img/posts/graphics-programming-weekly-92/map_processing.png&key=161a85c5d4728e1b90c037fa1de73d6c204eddfcfcf7d4cd3c45f64c51834f33)
- collection of VFX tweets of the week
- tutorials, demos, and showcases of great looking effects
![technically_art_25.png](https://www.jendrikillner.com/img/posts/graphics-programming-weekly-92/technically_art_25.png&key=056f198987fcab21e2c7798475ed98621401fd7ca25a363aa9fd759bcdb03735)
Thanks to Angel Ortiz for support of this series.
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