🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Graphics Programming weekly - Issue 89 — June 16, 2019

posted in jendrikillner
Published June 16, 2019 Imported
Advertisement
  • explains how to combine sampling of projected spherical caps and multiple importance sampling
  • source code provided
spherical_caps_importance_sampling.png

  • collection of VFX tweets of the week
  • tutorials, demos, and showcases of great looking effects
technically_art_22.png

  • an updated article explaining color blending with OpenGL
  • how the blend operators work and what premultiplied alpha is
gl_blending.png

  • hardware overview of the new architecture for AMD GPUs
  • now uses 32 or 64 waves wide operations
  • unified cache hierarchy including compression for all stages
rdna.png

  • the article shows what changes have been introduced with Metal 3
  • including metal support for the simulator
  • cleaned up feature levels into families
two_targets.png

  • the article shows what changes have been introduced with Metal 3
  • covers additional details compared to the previous article
metal_api.png

  • the paper investigates using the raytracing hardware support added in Turing GPUs to accelerate other tasks
  • uses the hardware to detect in which tetrahedral mesh a point is located
  • can achieve better performance than pure CUDA implementation
rtx_beyond_rays.png

  • breakdown of two frames in the game
  • very little instancing
  • all render targets are manually packed into 32-bit formats
  • rats use a 4 level LOD system, and only the last level is instanced
Final_frame1.png

Thanks to Jhon Adams for support of this series.

Would you like to see your name here too? Become a Patreon of this series.


Read more

1 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement