BGP DevLog #165 (Game Engine Bone Structure)

Published April 22, 2018
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     A lot of time has been spent remaking the components needed to make the game run smoother and look nicer. Way more time than I originally intended, but I feel too deep into the mess to turn back now. The results are showing, but it seriously delayed the game's progress and the makeover still isn't complete. 

    I'm hoping that with these menus out of the way and all the fancy scripting stuff simplified into usable tools, the post-alpha development will come easy. Much like a house, the game's gotta have good bones. A foundation to build an entire series of games on top of, actually. Each one more polished than the last.

Read more on the blog.

2 likes 2 comments

Comments

Rutin

Keep up the great work! :) 

April 22, 2018 05:39 AM
YotesMark

Thanks! Try til I die!

April 22, 2018 10:54 PM
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