Rock of Ages 2: Bigger & Boulder - Gunpowder Boulder review

Published July 14, 2017
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Gunpowder Boulder review

Hi guys,

We wanted to drop by with another cool blog post that describes one of the new boulders featured in the game. But before we get in to this, we just wanted to briefly mention that we should be announcing the release details very soon. We're currently working on a bunch of updates to go with the upcoming announcement, so please stay tuned. We're at the very end of the road here.

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And now back to our boulder details! The Gunpowder Boulder as you might have guessed is an explosive weapon with a very high risk/reward ratio. This boulder deals considerable damage to the opponent's gate, but managing to get it to the very bottom of the course can be quite challenging. 

The gunpowder boulder has a short fuse mechanism that is popping out, and every time the boulder rolls over it the explosive contents receive a charge. As long as the boulder is not hitting the fuse the sphere quickly cools down, but if you roll enough times over it: BOOM!

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The more the boulder glows red the closer it is to bursting.

Ways to avoid overheating is making sure the fuse is not aligned with the floor when rolling or jumping as the bomb gets hotter. 

Offense alternatives

The explosive boulder is also a great tool if you want to wipe out a heavily armed area that you are having problems getting by. The explosion radius can take out multiple units with a single blast.

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Mass destruction!

To manually detonate the boulder the player can also rest on the fuse just for a few seconds and KABOOM! Everything is decimated. 

What do you think of this new offensive weapon? Let us know in the comments below!

Finally; if you haven't noticed yet make sure to check out our updated Store Page with new information and a lot of cool animations.

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What is Rock of Ages II: Bigger & Boulder?

Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game.

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