Hello everyone!
I've been pretty silent for a while again...
I really dislike this, because I'm usually open and post a lot about my progress, but sometimes it just slows down and I end up in a spiral of "awkwardness", when I'm not progressing too much and I really don't want to talk about that :mellow: .
Oh well, I'm preparing for the beta, some tiny fine-tuning left before I'm ready to upload a build, but before that, I share this update with a teaser.
Menus, menus everywhere!
I completed most of the menus. Some minor stuff (few more characters) are still missing but I will finish those during June. I included myself as the inn keeper :) . Interacting with the guy brings up the help screen and he also tells the "story" of the game in the teaser.
Your journal
I went for a journal look for the classic focus driven menus and your inventory. I think it turned out good looking and it fits the game well.
For item pickup notifications I made a fancy scroll too.
Animated box-art
While preparing the trailer and other marketing materials, I had this urge to animate something related to the game :) . The in-game sprites are all static and I wanted to keep it this way, so I made an animated box-art. Some say it's a better attention grabber on storefront pages :wink: .
Dungeon templates
I made a bunch of new dungeon templates for the generator. Not enough for the final build, but there are already plenty and they provide good variety for a full beta play-through.
Progress, balance
First balancing pass over the item, monster and pickup power levels is also done. Nothing major, but you can complete the full 30 level deep dungeon now, encountering a new set of monsters and a new tile-set after every 3 or 4 levels and generally fighting stronger enemies as you progress. It is going to take days of tweaking to make it engaging though. I'm planning to devote a full entry to this topic soon.
Teaser trailer teaser
Yes, the following is just a teaser for the teaser trailer :D , a sneak-peek so to say. I'm working on a lengthier one which showcases gameplay features too with music, flashy texts and everything one would expect from a proper game trailer. So this is just the first 20 seconds of the real teaser, but I thought I should share it in this form and ask for some feedback/opinions about it...
Thanks for reading!
Take care.
re: but sometimes it just slows down and I end up in a spiral of "awkwardness"
We've all been there. Nobody can be on full-productive mode forever. There's going to be the occasional slow downs. Just make sure your breaks don't turn into quitting entirely and you're good to go. :)
The game is looking really polished. I love the animated box-art, and general style of your game. The scroll and book themed UI elements are great.
Oh, and congrats on getting your likeness put into a game. :D
- Eck