All right, so it's been almost a week since the week has ended and now I finally dedided to write this post mortem post :).
The first thing I want to say is that I'm working on the UWP (Universal Windows Platform) port for Snake Undead. :D Right now I'm woring on the engine (I have to rebuild the entire game for UWP).
Here's how the engine looks for now (Today I've added light):
What I wanted Snake Unded to be:
I wanted it to be a little game that your're just playing when you are bored and you don't want to think so much. This is usually the way I like the games to be. I don't really like to struggle playing games. I usually play this kind of games while listening to music on Youtube and liking photos on Facebook. I regret that I've made the game fullscreen so that the player can't do other things while playing. The UWP build will be windowed and it's goanna have a fullscreen button so that the user can play it as he wants.
Things that I regret about the game:
The thing I regret the most about the game is UI. The UI is that horrible because the engine I've written is mostly based on 3D graphics. I had a font loader but it worked with just a single font (The in-game score counter has used that font). Rest of the text was drawn in GIMP and put on screen as a texture. On the UWP port I'll fix that by using Direct2D, it's got functions for this kind of things.
Another thing that I could've done better is the feedback I'm giving to the player. I've seen that the goals were not so clear. I hoped that the intro of the game is enough but apparently, it isn't. Probably I'll implement an in-game tutorial.
One more thing:
I want to make it clear what's up with the wizard and the big grave. Once a minute, a wizard appears. He will always give you 3 skulls if you collect him. Also, a big grave appears once a minute. It can give you skulls but it can also get skulls from you. THIS IS RANDOM!
I'm not goanna make another video because I've covered everything about the game in the video from Day 6.
All right, thanks for reading! xD
What is causing the trail of skulls to disappear?