Me getting sick again == release delayed by three weeks . But I'm sort-of okay by now and the game is finished !!!
Ladies and gentlemen, I present you: Operation KREEP
You can pick it up on http://spidi.itch.io/operation-kreep for 2.99$, or if you are kind of interested, but don't really know if it is for you, there is a demo version showcasing most of the features with limited content (local co-op is included !).
Super happy KREEP is released (ACHIEVEMENT UNLOCKED). I hope you try it out and it will be to your liking!
A little about the last three weeks, what happened, why the delay, anything else made it to the final build since?
As mention, I got sick, had no energy and time for doing a full test, fixing bugs and shipping a non-rushed final version, so instead of a week, the "release" took three weeks . Still not okay yet, docs. don't know the exact ~root-cause, but feeling much better currently, so I decided, that this weekend will be THE weekend !
I added a few new maps since the last update:
The KREEP goes round and round the asteroid ring miner station.
The most famous eight-legged deep space dock, now welcoming an uninvited guest...
Science cruiser on an important mission; examine the KREEP life form.
Run-down space station, built on an asteroid field. Out of staff full of aliens.
Also poured some time into fine-tuning, to add an extra level of polish. Here are the ones with the most impact:
- Implemented some tricks in the AI. Now it is much more fun and interesting playing with and against them. They possess a "strategy" now and they act more like a human player would (still pretty dumb though ). Just to give you a better idea, some words, that describe the various long and short term goals are: survival, sneaky, money, revenge.
- Better tutorial: Now the game has a rich interactive tutorial which is not just a wall of text. Through instructions, game play events, and playing with/against an AI agent the tutorial actually explain the core components of the game .
- Huge amount of bug fixes and fine-tuning, from correct settings saving with %APPDATA% fallback, to alt-tabing and pausing the game-play on loosing window-focus, a lot of minor but not so interesting features were added to the game...
As always, I'm open for suggestions and critique, especially regarding the final product. If you try it out and have something to say about it, anything actually, or you encounter a problem, I'm all ears !
I would like to thank everyone who helped me achieve this goal, and all of you following me on this journey! It means a lot to me, thx again.
I plan to take some time off (but not too much , only one or two week(s)) from work and game making alike, just to fully recover and to get back with a refreshed mind , but I plan to write a little postmortem-ish like thingy about KREEP afterwards, especially if there is interest!
See ya, take care!