A small update now, but planning to do a big one by the end of the week. This is just a warm-up for the new player character graphics
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As I have mentioned last time, we made a test play with my friends, but hastily I implemented teleporting before it
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Quantum gates in action:
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The teleporters come in multiple colors, to be able to identify their connection. They can not be destroyed as common props, since that could "jeopardize" some level design possibilities, and sadly I decided to not include spawn/teleport-kill (lazy me), so no Quake-like rampage, sry. This was "left out" indeed for the sake of simplicity. For the same reasons KREEP will not use the teleporters (what a mess that would be :S), and if a connected gate is occupied the teleportation won't happen:
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This feature looked really cool, while I was making and testing it, but it somewhat contributed to the "much less fun test session, than the last one"
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The other problem which made play-time less enjoyable was the KREEP progression. I amplified it's power a little just before testing, because my main intention is to limit a match time as much as possible to around one or maximum two minutes. This backfired a bit
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That's it for now. Next time I'll present the new player graphics and will talk about the future plans with the game.