This is my first time writing a devlog, so go easy on me . I hope to write interesting posts about my current project and would also love the get feedback as I go along developing it! Feel free to speak your mind about the game or about the logs, especially if I'm doing something terribly wrong...
Now onto my current project:
KREEP is a two-dimensional top-down couch co-op (hot-seat) multiplayer action game. Similar lately popular ones, that I should mention, are TowerFall and Samurai Gunn, but it is actually more akin to older games in design and mechanics. The most influential games putting their stamps on it were Battle City and Dyna Blaster.
Mechanics & design:
The core mechanic and main story element (or simply the antagonist) is the "KREEP", a tirelessly ever growing alien life-form which actually "consumes" the free walk-able tiles on the maps while playing a deathmatch. The main goal of each player is of course to frag the others and get the most points, but the KREEP twists the gameplay, as it is an artificial time limit and it transforms the play area while playing a match.
Project status & plans:
Development started around two months ago. First I started with completing a fully functional prototype which included all the main mechanics to be able to play a test match with my friends and verify whether the core experience is fun before going into full-blown production. This prototype was ready after a month and based on the initial tests, I can say, that the game is a lot of a fun to play together. Some rough edges have to be addressed, but I decided to carry out this design, finalize it in the upcoming weeks and start making a complete experience out of it.
Currently I'm producing the assets (mostly tiles, sprites and maps) for the game and still experimenting with some design ideas, new rules and new gameplay elements, but the core design is starting take its final form.
I'm planning to complete the game by the end of September, but I'm pretty sure a public beta version will be completed before the end of summer. Until than, I'll do my best to post and update at least once a week (or more often if something fancy is completed ) about the status of the development and to share some screenshots and gifs.
Features & Highlights:
- Platform: Windows
- Top-down action, deathmatch against or with an ever growing alien life-form
- Local multiplayer, up to 4 players
- AI controller for single player matches
- A dozen of arenas and multiple player skins
- Game rule mutators to keep the game fresh and hilarious
- Release date: ~autumn 2015
Bear in mind, that many graphical elements are still place-holders or open art assets. These shots do not accurately represent the final look of the game!
Thanks for reading!