Screenshot of my game engines sloppy particle system

Published November 06, 2014
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I know it's a complete waste of time since Unreal Engine 4 will do all of this for me, but I really wanted to implement my own particle engine. It only took me two days to implement since my rendering engine already renders point sprites super efficiently. Here is a screen shot of a bunch of meteors falling to earth from space.
ParticleSystem.jpg


I did a bit of online research by watching combat footage of huge explosions and based my own explosions off of them. I'd say it turned out okay, but it's certainly a far cry from realistic. Good enough!

I have been procrastinating on writing the RTS AI because it's super complicated and I barely know where to begin. I've been considering using a genetic program to do it, but that seems really complicated and hard to approach for a beginner at AI.
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