Quick screenshots
Published September 24, 2014
I'm excited enough to post an early screenshot of my prototype. I just got dynamic directional lighting to work! I have a sun which arcs across the sky and acts as a directional light source with color being dependent on its position in the sky. The sky color is also a function of the sun position in the sky, so I have a nice, seamless transition between day and night.
Early Morning:
Mid Afternoon:
Evening Sunset:
Midnight:![Night.png](https://uploads.gamedev.net/blogs/monthly_09_2014/blogentry-13892-0-09419800-1411517958.png)
It's not perfect (and it doesn't have to be for prototyping), but I'm starting to get a lot better at writing HLSL shaders. I'm not going to bother writing any shadow code though, that's just excessive polish (and I don't know how, aside from expensive ray tracing through the scene).
Congratulations! I look forward to your next, long blog post talking about how you implemented it.