Sony Computer Entertainment Europe Research & Development Division Pitfalls of Object Oriented Programming

posted in Gamedev info
Published September 05, 2013
Advertisement
an interesting read.

as can be seen from the article, the traditional c++/oo way of organizing code can be inefficient, depending on implementation.

in the article, they refactor into a more component type architecture (arrays of component types vs object components contained in the object instances).

http://research.scee.net/files/presentations/gcapaustralia09/Pitfalls_of_Object_Oriented_Programming_GCAP_09.pdf
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement
Advertisement