I was debating on if I should strictly use 2D art (pixel art), or using 3D models for my '2D classic RPG'. I will keep this game 2D, it's just a matter of using 2D sprites, or 3D models rendered out in 2D. My biggest issue was as follows:
My cons and pros:
2D ART - CON
- I'm not very good at animating 2D sprites
2D ART - PRO
- I'm decent enough with pixel art
- I can animate environments more so than characters
3D ART - CON
- I'm extremely rusty in 3D modeling
3D ART - PRO
- I'm decent with animations
As indicated in my last entry, I modeled a quick monster for an example. I know the grass tile really doesn't match with the 3D model. The 2D sprite seems to work good with it, and it gives off that classic feel. I'm not 100% sure if I will still use 3D models rendered 2D, or just stick with pixel art. The future goal for this game is to be a classic RPG, nothing fancy.
I can still paint on a 'simple texture' in Photoshop to apply to the models, and tone down on the shadow effects.
Any suggestions would be greatly appreciated!
Twitter: [twitter]Black_Rook_Dev[/twitter]
I think that if you want to go with 3D models, then that should apply to the enviroment as well or the characters will seem out of place.
One thing that I notice is when looking at your examples is that the 3D model is at a "top-down view" at about 30 or so degree while the 2D is "front view" which - if you ask me - looks less good (generally) or at the very least gives it an unnatural look.
I would def. suggest you to stay with 2D as it IMHO looks better.
I can suggest this site [url="http://www.pixeljoint.com/"]http://www.pixeljoint.com/[/url] which is full of helpfull people as well as good tutorials on pixelart ranging from 16x16 sprites to whole paintings! I also suggest trying to re-draw that sprite with a top-down view (think Zelda - a link to the past) and see if you like it.
BR / AS.