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Content pipeline builds no longer need a D3D device starting in the XNA Game Studio 4.0 Refresh Beta 2
posted in
Shawn Hargreaves' Blog
Published July 07, 2011
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(shamelessly stealing the title of a post by my colleague Aaron)
In fact, why don't I let him provide the content as well as title:
http://blogs.msdn.com/b/astebner/archive/2011/07/07/10184338.aspx
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